From b2b736abc2569ab5d8199da666aef8d8394844a0 Mon Sep 17 00:00:00 2001 From: Alex Barney Date: Mon, 1 Jul 2019 21:39:22 -0500 Subject: Misc cleanup (#708) * Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing --- .../Shader/Translation/Optimizations/Optimizer.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs') diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs index 88118e3a..8cce0e74 100644 --- a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs +++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs @@ -81,8 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private static void PropagateCopy(Operation copyOp) { - //Propagate copy source operand to all uses of - //the destination operand. + // Propagate copy source operand to all uses of + // the destination operand. Operand dest = copyOp.Dest; Operand src = copyOp.GetSource(0); @@ -102,8 +102,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private static bool PropagatePack(Operation packOp) { - //Propagate pack source operands to uses by unpack - //instruction. The source depends on the unpack instruction. + // Propagate pack source operands to uses by unpack + // instruction. The source depends on the unpack instruction. bool modified = false; Operand dest = packOp.Dest; @@ -132,8 +132,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private static void RemoveNode(BasicBlock block, LinkedListNode llNode) { - //Remove a node from the nodes list, and also remove itself - //from all the use lists on the operands that this node uses. + // Remove a node from the nodes list, and also remove itself + // from all the use lists on the operands that this node uses. block.Operations.Remove(llNode); Queue nodes = new Queue(); -- cgit v1.2.3