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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
index d36bac1b..11fc98cb 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
@@ -77,11 +77,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int _cropRight;
private int _cropBottom;
- //This framebuffer is used to attach guest rendertargets,
- //think of it as a dummy OpenGL VAO
+ // This framebuffer is used to attach guest rendertargets,
+ // think of it as a dummy OpenGL VAO
private int _dummyFrameBuffer;
- //These framebuffers are used to blit images
+ // These framebuffers are used to blit images
private int _srcFb;
private int _dstFb;
@@ -109,8 +109,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void TextureDeletionHandler(object sender, int handle)
{
- //Texture was deleted, the handle is no longer valid, so
- //reset all uses of this handle on a render target.
+ // Texture was deleted, the handle is no longer valid, so
+ // reset all uses of this handle on a render target.
for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
{
if (_colorHandles[attachment] == handle)
@@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
- //The buffer should be large enough to hold the largest texture.
+ // The buffer should be large enough to hold the largest texture.
int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
ImageUtils.GetSize(newImage));