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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/Gal/OpenGL
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs4
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs8
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs12
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglShader.cs8
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs2
5 files changed, 17 insertions, 17 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
index a3f9957f..c36d8bf9 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs
@@ -275,7 +275,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
else
{
- //Fallback to non-mirrored clamps
+ // Fallback to non-mirrored clamps
switch (wrap)
{
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
@@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GalTextureFilter minFilter,
GalTextureMipFilter mipFilter)
{
- //TODO: Mip (needs mipmap support first).
+ // TODO: Mip (needs mipmap support first).
switch (minFilter)
{
case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
index 64768e28..8d886be4 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
_rasterizer = rasterizer;
_shader = shader;
- //These values match OpenGL's defaults
+ // These values match OpenGL's defaults
_old = new GalPipelineState
{
FrontFace = GalFrontFace.Ccw,
@@ -564,14 +564,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
_vaoHandle = GL.GenVertexArray();
- //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
- //if you want to use it, move this line out of the if
+ // Vertex arrays shouldn't be used anywhere else in OpenGL's backend
+ // if you want to use it, move this line out of the if
GL.BindVertexArray(_vaoHandle);
}
foreach (GalVertexAttrib attrib in binding.Attribs)
{
- //Skip uninitialized attributes.
+ // Skip uninitialized attributes.
if (attrib.Size == 0)
{
continue;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
index d36bac1b..11fc98cb 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglRenderTarget.cs
@@ -77,11 +77,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int _cropRight;
private int _cropBottom;
- //This framebuffer is used to attach guest rendertargets,
- //think of it as a dummy OpenGL VAO
+ // This framebuffer is used to attach guest rendertargets,
+ // think of it as a dummy OpenGL VAO
private int _dummyFrameBuffer;
- //These framebuffers are used to blit images
+ // These framebuffers are used to blit images
private int _srcFb;
private int _dstFb;
@@ -109,8 +109,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void TextureDeletionHandler(object sender, int handle)
{
- //Texture was deleted, the handle is no longer valid, so
- //reset all uses of this handle on a render target.
+ // Texture was deleted, the handle is no longer valid, so
+ // reset all uses of this handle on a render target.
for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
{
if (_colorHandles[attachment] == handle)
@@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
- //The buffer should be large enough to hold the largest texture.
+ // The buffer should be large enough to hold the largest texture.
int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
ImageUtils.GetSize(newImage));
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
index 8f4072c5..8da0104e 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglShader.cs
@@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
data[1] = flipY;
data[2] = BitConverter.Int32BitsToSingle(instance);
- //Invalidate buffer
+ // Invalidate buffer
GL.BufferData(BufferTarget.UniformBuffer, ExtraDataSize * sizeof(float), IntPtr.Zero, BufferUsageHint.StreamDraw);
GL.BufferSubData(BufferTarget.UniformBuffer, IntPtr.Zero, ExtraDataSize * sizeof(float), (IntPtr)data);
@@ -228,9 +228,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (blockIndex < 0)
{
- //This may be fine, the compiler may optimize away unused uniform buffers,
- //and in this case the above call would return -1 as the buffer has been
- //optimized away.
+ // This may be fine, the compiler may optimize away unused uniform buffers,
+ // and in this case the above call would return -1 as the buffer has been
+ // optimized away.
continue;
}
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
index b6bf36c5..b5ac6692 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
@@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
else
{
- //TODO: Use KHR_texture_compression_astc_hdr when available
+ // TODO: Use KHR_texture_compression_astc_hdr when available
if (IsAstc(image.Format))
{
int textureBlockWidth = ImageUtils.GetBlockWidth(image.Format);