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authorgdkchan <gab.dark.100@gmail.com>2020-01-12 20:27:50 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2020-01-13 10:27:50 +1100
commitb8e3909d800ff5947683bb169d8efda2ef63d697 (patch)
tree653a2e60b42cb45fbeb1ad76aa6b827bc1e38966 /Ryujinx.Graphics.Gpu/Shader
parent8b90924c1ebf7e65d1f170df5dd1ac6c2596926f (diff)
Add a GetSpan method to the memory manager and use it on GPU (#877)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs2
2 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 548a7e07..dad1b0ac 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -265,7 +265,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderProgram program;
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+ ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(code, callbacks, DefaultFlags | TranslationFlags.Compute);
@@ -319,8 +319,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (gpuVaA != 0)
{
- Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
- Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+ ReadOnlySpan<byte> codeA = _context.MemoryAccessor.GetSpan(gpuVaA, MaxProgramSize);
+ ReadOnlySpan<byte> codeB = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(codeA, codeB, callbacks, DefaultFlags);
@@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
else
{
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+ ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(code, callbacks, DefaultFlags);
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
index 3be75564..0e22b07e 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="compute">True for compute shader code, false for graphics shader code</param>
/// <param name="fullPath">Output path for the shader code with header included</param>
/// <param name="codePath">Output path for the shader code without header</param>
- public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
+ public void Dump(ReadOnlySpan<byte> code, bool compute, out string fullPath, out string codePath)
{
_dumpPath = GraphicsConfig.ShadersDumpPath;