From b8e3909d800ff5947683bb169d8efda2ef63d697 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jan 2020 20:27:50 -0300 Subject: Add a GetSpan method to the memory manager and use it on GPU (#877) --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 8 ++++---- Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Shader') diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 548a7e07..dad1b0ac 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -265,7 +265,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ShaderProgram program; - Span code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); + ReadOnlySpan code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize); program = Translator.Translate(code, callbacks, DefaultFlags | TranslationFlags.Compute); @@ -319,8 +319,8 @@ namespace Ryujinx.Graphics.Gpu.Shader if (gpuVaA != 0) { - Span codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize); - Span codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); + ReadOnlySpan codeA = _context.MemoryAccessor.GetSpan(gpuVaA, MaxProgramSize); + ReadOnlySpan codeB = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize); program = Translator.Translate(codeA, codeB, callbacks, DefaultFlags); @@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } else { - Span code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); + ReadOnlySpan code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize); program = Translator.Translate(code, callbacks, DefaultFlags); diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs index 3be75564..0e22b07e 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs @@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// True for compute shader code, false for graphics shader code /// Output path for the shader code with header included /// Output path for the shader code without header - public void Dump(Span code, bool compute, out string fullPath, out string codePath) + public void Dump(ReadOnlySpan code, bool compute, out string fullPath, out string codePath) { _dumpPath = GraphicsConfig.ShadersDumpPath; -- cgit v1.2.3