diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-01-12 20:27:50 -0300 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2020-01-13 10:27:50 +1100 |
| commit | b8e3909d800ff5947683bb169d8efda2ef63d697 (patch) | |
| tree | 653a2e60b42cb45fbeb1ad76aa6b827bc1e38966 /Ryujinx.Graphics.Gpu | |
| parent | 8b90924c1ebf7e65d1f170df5dd1ac6c2596926f (diff) | |
Add a GetSpan method to the memory manager and use it on GPU (#877)
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Compute.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Methods.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/SamplerPool.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Texture.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TexturePool.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/Buffer.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs | 16 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | 14 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 8 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs | 2 |
12 files changed, 31 insertions, 31 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs index 1f524671..d24d2d8d 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs @@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine sbDescAddress += (ulong)sbDescOffset; - Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10); + ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10); SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0]; diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs index 6b6742ff..9f638f50 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine ulong srcAddress = srcBaseAddress + (ulong)srcOffset; ulong dstAddress = dstBaseAddress + (ulong)dstOffset; - Span<byte> pixel = _context.PhysicalMemory.Read(srcAddress, (ulong)srcBpp); + ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp); _context.PhysicalMemory.Write(dstAddress, pixel); } diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 90935b34..823ac878 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Engine sbDescAddress += (ulong)sbDescOffset; - Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10); + ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10); SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0]; diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs index f10f800c..2abf96de 100644 --- a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs +++ b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs @@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Image { ulong address = Address + (ulong)(uint)id * DescriptorSize; - Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize); + ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0]; diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index e33de1fa..7d5e9079 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Image return; } - Span<byte> data = _context.PhysicalMemory.Read(Address, Size); + ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size); if (Info.IsLinear) { diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 984d45a9..7cc7f046 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Gpu.Image address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot); } - packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.Read(address + (ulong)binding.CbufOffset * 4, 4))[0]; + packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.GetSpan(address + (ulong)binding.CbufOffset * 4, 4))[0]; } else { @@ -321,7 +321,7 @@ namespace Ryujinx.Graphics.Gpu.Image address += (uint)wordOffset * 4; - return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4)); + return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(address, 4)); } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index f6aede79..a4f54c52 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image { ulong address = Address + (ulong)(uint)id * DescriptorSize; - Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize); + ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0]; } @@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (texture != null) { - Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize); + ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize); TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0]; diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs index 4210ecb9..a0339cce 100644 --- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs +++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs @@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Memory int offset = (int)(mAddress - Address); - HostBuffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize)); + HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, mSize)); } } @@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> public void Invalidate() { - HostBuffer.SetData(0, _context.PhysicalMemory.Read(Address, Size)); + HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size)); } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs index 18779333..17c00062 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs @@ -27,23 +27,23 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <returns>Byte array with the data</returns> public byte[] ReadBytes(ulong gpuVa, ulong size) { - return Read(gpuVa, size).ToArray(); + return GetSpan(gpuVa, size).ToArray(); } /// <summary> - /// Reads data from GPU mapped memory. + /// Gets a read-only span of data from GPU mapped memory. /// This reads as much data as possible, up to the specified maximum size. /// </summary> /// <param name="gpuVa">GPU virtual address where the data is located</param> /// <param name="maxSize">Maximum size of the data</param> - /// <returns>The data at the specified memory location</returns> - public Span<byte> Read(ulong gpuVa, ulong maxSize) + /// <returns>The span of the data at the specified memory location</returns> + public ReadOnlySpan<byte> GetSpan(ulong gpuVa, ulong maxSize) { ulong processVa = _context.MemoryManager.Translate(gpuVa); ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize); - return _context.PhysicalMemory.Read(processVa, size); + return _context.PhysicalMemory.GetSpan(processVa, size); } /// <summary> @@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Memory ulong size = (uint)Marshal.SizeOf<T>(); - return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.Read(processVa, size))[0]; + return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, size))[0]; } /// <summary> @@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { ulong processVa = _context.MemoryManager.Translate(gpuVa); - return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4)); + return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4)); } /// <summary> @@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { ulong processVa = _context.MemoryManager.Translate(gpuVa); - return BitConverter.ToUInt64(_context.PhysicalMemory.Read(processVa, 8)); + return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8)); } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs index 71384df2..ca28f31d 100644 --- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs +++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs @@ -22,14 +22,14 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Reads data from the application process. + /// Gets a span of data from the application process. /// </summary> - /// <param name="address">Address to be read</param> - /// <param name="size">Size in bytes to be read</param> - /// <returns>The data at the specified memory location</returns> - public Span<byte> Read(ulong address, ulong size) + /// <param name="address">Start address of the range</param> + /// <param name="size">Size in bytes to be range</param> + /// <returns>A read only span of the data at the specified memory location</returns> + public ReadOnlySpan<byte> GetSpan(ulong address, ulong size) { - return _cpuMemory.ReadBytes((long)address, (long)size); + return _cpuMemory.GetSpan(address, size); } /// <summary> @@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="address">Address to write into</param> /// <param name="data">Data to be written</param> - public void Write(ulong address, Span<byte> data) + public void Write(ulong address, ReadOnlySpan<byte> data) { _cpuMemory.WriteBytes((long)address, data.ToArray()); } diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 548a7e07..dad1b0ac 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -265,7 +265,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ShaderProgram program; - Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); + ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize); program = Translator.Translate(code, callbacks, DefaultFlags | TranslationFlags.Compute); @@ -319,8 +319,8 @@ namespace Ryujinx.Graphics.Gpu.Shader if (gpuVaA != 0) { - Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize); - Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); + ReadOnlySpan<byte> codeA = _context.MemoryAccessor.GetSpan(gpuVaA, MaxProgramSize); + ReadOnlySpan<byte> codeB = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize); program = Translator.Translate(codeA, codeB, callbacks, DefaultFlags); @@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } else { - Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); + ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize); program = Translator.Translate(code, callbacks, DefaultFlags); diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs index 3be75564..0e22b07e 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs @@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="compute">True for compute shader code, false for graphics shader code</param> /// <param name="fullPath">Output path for the shader code with header included</param> /// <param name="codePath">Output path for the shader code without header</param> - public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath) + public void Dump(ReadOnlySpan<byte> code, bool compute, out string fullPath, out string codePath) { _dumpPath = GraphicsConfig.ShadersDumpPath; 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