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authorgdkchan <gab.dark.100@gmail.com>2020-01-12 20:27:50 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2020-01-13 10:27:50 +1100
commitb8e3909d800ff5947683bb169d8efda2ef63d697 (patch)
tree653a2e60b42cb45fbeb1ad76aa6b827bc1e38966 /Ryujinx.Graphics.Gpu
parent8b90924c1ebf7e65d1f170df5dd1ac6c2596926f (diff)
Add a GetSpan method to the memory manager and use it on GPU (#877)
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/SamplerPool.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/Buffer.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs16
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs14
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs2
12 files changed, 31 insertions, 31 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 1f524671..d24d2d8d 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbDescAddress += (ulong)sbDescOffset;
- Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
+ ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
index 6b6742ff..9f638f50 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
- Span<byte> pixel = _context.PhysicalMemory.Read(srcAddress, (ulong)srcBpp);
+ ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
_context.PhysicalMemory.Write(dstAddress, pixel);
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 90935b34..823ac878 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbDescAddress += (ulong)sbDescOffset;
- Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
+ ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
index f10f800c..2abf96de 100644
--- a/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/SamplerPool.cs
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong address = Address + (ulong)(uint)id * DescriptorSize;
- Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
+ ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index e33de1fa..7d5e9079 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
- Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
+ ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size);
if (Info.IsLinear)
{
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 984d45a9..7cc7f046 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Gpu.Image
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot);
}
- packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.Read(address + (ulong)binding.CbufOffset * 4, 4))[0];
+ packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.GetSpan(address + (ulong)binding.CbufOffset * 4, 4))[0];
}
else
{
@@ -321,7 +321,7 @@ namespace Ryujinx.Graphics.Gpu.Image
address += (uint)wordOffset * 4;
- return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
+ return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(address, 4));
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index f6aede79..a4f54c52 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong address = Address + (ulong)(uint)id * DescriptorSize;
- Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
+ ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
}
@@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture != null)
{
- Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
+ ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
index 4210ecb9..a0339cce 100644
--- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int offset = (int)(mAddress - Address);
- HostBuffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
+ HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, mSize));
}
}
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void Invalidate()
{
- HostBuffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
+ HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size));
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
index 18779333..17c00062 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
@@ -27,23 +27,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>Byte array with the data</returns>
public byte[] ReadBytes(ulong gpuVa, ulong size)
{
- return Read(gpuVa, size).ToArray();
+ return GetSpan(gpuVa, size).ToArray();
}
/// <summary>
- /// Reads data from GPU mapped memory.
+ /// Gets a read-only span of data from GPU mapped memory.
/// This reads as much data as possible, up to the specified maximum size.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the data is located</param>
/// <param name="maxSize">Maximum size of the data</param>
- /// <returns>The data at the specified memory location</returns>
- public Span<byte> Read(ulong gpuVa, ulong maxSize)
+ /// <returns>The span of the data at the specified memory location</returns>
+ public ReadOnlySpan<byte> GetSpan(ulong gpuVa, ulong maxSize)
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
- return _context.PhysicalMemory.Read(processVa, size);
+ return _context.PhysicalMemory.GetSpan(processVa, size);
}
/// <summary>
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size = (uint)Marshal.SizeOf<T>();
- return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.Read(processVa, size))[0];
+ return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, size))[0];
}
/// <summary>
@@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
- return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4));
+ return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4));
}
/// <summary>
@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
- return BitConverter.ToUInt64(_context.PhysicalMemory.Read(processVa, 8));
+ return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8));
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index 71384df2..ca28f31d 100644
--- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -22,14 +22,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
- /// Reads data from the application process.
+ /// Gets a span of data from the application process.
/// </summary>
- /// <param name="address">Address to be read</param>
- /// <param name="size">Size in bytes to be read</param>
- /// <returns>The data at the specified memory location</returns>
- public Span<byte> Read(ulong address, ulong size)
+ /// <param name="address">Start address of the range</param>
+ /// <param name="size">Size in bytes to be range</param>
+ /// <returns>A read only span of the data at the specified memory location</returns>
+ public ReadOnlySpan<byte> GetSpan(ulong address, ulong size)
{
- return _cpuMemory.ReadBytes((long)address, (long)size);
+ return _cpuMemory.GetSpan(address, size);
}
/// <summary>
@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Address to write into</param>
/// <param name="data">Data to be written</param>
- public void Write(ulong address, Span<byte> data)
+ public void Write(ulong address, ReadOnlySpan<byte> data)
{
_cpuMemory.WriteBytes((long)address, data.ToArray());
}
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 548a7e07..dad1b0ac 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -265,7 +265,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderProgram program;
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+ ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(code, callbacks, DefaultFlags | TranslationFlags.Compute);
@@ -319,8 +319,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (gpuVaA != 0)
{
- Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
- Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+ ReadOnlySpan<byte> codeA = _context.MemoryAccessor.GetSpan(gpuVaA, MaxProgramSize);
+ ReadOnlySpan<byte> codeB = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(codeA, codeB, callbacks, DefaultFlags);
@@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
else
{
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
+ ReadOnlySpan<byte> code = _context.MemoryAccessor.GetSpan(gpuVa, MaxProgramSize);
program = Translator.Translate(code, callbacks, DefaultFlags);
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
index 3be75564..0e22b07e 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="compute">True for compute shader code, false for graphics shader code</param>
/// <param name="fullPath">Output path for the shader code with header included</param>
/// <param name="codePath">Output path for the shader code without header</param>
- public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
+ public void Dump(ReadOnlySpan<byte> code, bool compute, out string fullPath, out string codePath)
{
_dumpPath = GraphicsConfig.ShadersDumpPath;