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path: root/src/video_core/textures/decoders.cpp
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2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-18Merge pull request #1717 from FreddyFunk/swizzle-gobbunnei
textures/decoders: Replace magic numbers
2018-11-18Eliminated unnessessary memory allocation and copy (#1702)Frederic L
2018-11-17textures/decoders: Replace magic numbersFrederic Laing
2018-11-15textures/decoders: Minor cleanupFrederic Laing
2018-11-12Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
2018-11-01Fix ASTC formatsFernandoS27
2018-10-25Merge pull request #1524 from FernandoS27/layers-fixbunnei
rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-23decoders: Remove unused variable within SwizzledData()Lioncash
2018-10-23Fixed Layered Textures Loading and CubemapsFernandoS27
2018-10-18decoders: Introduce functions for un/swizzling subrects.bunnei
2018-10-14Merge pull request #1488 from Hexagon12/astc-typesbunnei
video_core: Added ASTC 5x4; 8x5 types
2018-10-13Shorten the implementation of 3D swizzle to only 3 functionsFernandoS27
2018-10-13Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS27
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS27
2018-10-13Remove old Swizzle algorithms and use 3d SwizzleFernandoS27
2018-10-13Implement Precise 3D SwizzleFernandoS27
2018-10-13Implement Fast 3D SwizzleFernandoS27
2018-10-13Added ASTC 5x4; 8x5Hexagon12
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS27
2018-09-21Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS27
2018-09-21Join both Swizzle methods within one interface functionFernandoS27
2018-09-21Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling ↵FernandoS27
Table instead
2018-09-21Remove same output bpp restriction on FastSwizzleFernandoS27
2018-09-21Improved Legacy Swizzler to be better documented and work betterFernandoS27
2018-09-20Improved fast swizzle and removed restrictions to itFernandoS27
2018-09-17Merge pull request #1311 from FernandoS27/fast-swizzlebunnei
Optimized Texture Swizzling
2018-09-17Implement ASTC_2D_8X8 (Bayonetta 2)raven02
2018-09-14Optimized Texture SwizzlingFernandoS27
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-09Implement BC5/DXN2 (#996)Khangaroo
- Used by Kirby Star Allies.
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer
2018-07-26Implement R16_G16Unknown
correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
2018-07-24GPU: Implemented the Z32_S8_X24 depth buffer format.Subv
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv
2018-07-23GPU: Implement texture format R32F.Subv
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei
2018-07-20video_core: Use nested namespaces where applicableLioncash
Compresses a few namespace specifiers to be more compact.
2018-07-18decoders: Fix calc of swizzle image_width_in_gobs.bunnei
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-07GPU: Implemented the BC7U texture format.Subv
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei
2018-06-05GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv