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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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decoders.cpp
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Author
2018-11-26
Implemented Tile Width Spacing
FernandoS27
2018-11-18
Merge pull request #1717 from FreddyFunk/swizzle-gob
bunnei
2018-11-18
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
2018-11-17
textures/decoders: Replace magic numbers
Frederic Laing
2018-11-15
textures/decoders: Minor cleanup
Frederic Laing
2018-11-12
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
2018-11-01
Fix ASTC formats
FernandoS27
2018-10-25
Merge pull request #1524 from FernandoS27/layers-fix
bunnei
2018-10-23
decoders: Remove unused variable within SwizzledData()
Lioncash
2018-10-23
Fixed Layered Textures Loading and Cubemaps
FernandoS27
2018-10-18
decoders: Introduce functions for un/swizzling subrects.
bunnei
2018-10-14
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-13
Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
2018-10-13
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
2018-10-13
Implement Precise 3D Swizzle
FernandoS27
2018-10-13
Implement Fast 3D Swizzle
FernandoS27
2018-10-13
Added ASTC 5x4; 8x5
Hexagon12
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-09-21
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...
FernandoS27
2018-09-21
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-20
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-17
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-14
Optimized Texture Swizzling
FernandoS27
2018-08-31
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-09
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-09
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-02
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-07-26
Implement R16_G16
Unknown
2018-07-24
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-24
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-23
GPU: Implement texture format R32F.
Subv
2018-07-23
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-20
video_core: Use nested namespaces where applicable
Lioncash
2018-07-18
decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
2018-07-15
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-14
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-07
GPU: Implemented the BC7U texture format.
Subv
2018-07-04
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-03
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-18
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-05
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-02
GPU: Implemented the DXN1 (BC4) texture format.
Subv
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