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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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texture_cache
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surface_params.cpp
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Author
2019-11-20
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-09-05
gl_rasterizer: Implement image bindings
ReinUsesLisp
2019-09-05
texture_cache: Pass TIC to texture cache
ReinUsesLisp
2019-07-14
Texture_Cache: Address Feedback
Fernando Sahmkow
2019-07-14
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
2019-07-14
Texture_Cache: Force Framebuffer reset if an active render target is unregist...
Fernando Sahmkow
2019-07-04
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
2019-06-25
surface_params: Corrections, asserts and documentation.
Fernando Sahmkow
2019-06-20
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-20
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
2019-06-20
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
2019-06-20
texture_cache: move some large methods to cpp files
Fernando Sahmkow
2019-06-20
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-20
texture_cache: General Fixes
Fernando Sahmkow
2019-06-20
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
2019-06-20
surface_params: Optimize CreateForTexture
ReinUsesLisp
2019-06-20
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
2019-06-20
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-20
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-20
Correct Surface Base and Views for new Texture Cache
Fernando Sahmkow
2019-06-20
texture_cache: Split texture cache into different files
ReinUsesLisp