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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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texture_cache
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surface_params.cpp
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Author
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-10-29
General: Resolve a few missing initializer warnings
Lioncash
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-08-07
Merge pull request #4389 from ogniK5377/redundant-format-type
bunnei
2020-07-21
surface_params: Make use of designated initializers where applicable
Lioncash
2020-07-21
surface_params: Remove redundant assignment
Lioncash
2020-07-21
surface_params: Replace questionable usages of the comma operator with semico...
Lioncash
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-21
video_core: Remove redundant pixel format type
David Marcec
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-06-08
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-07
Merge pull request #3599 from ReinUsesLisp/revert-3499
bunnei
2020-04-04
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
ReinUsesLisp
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
2020-03-12
texture_cache/surface_params: Force depth=1 on 2D textures
ReinUsesLisp
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in cer...
Fernando Sahmkow
2019-11-20
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-09-05
gl_rasterizer: Implement image bindings
ReinUsesLisp
2019-09-05
texture_cache: Pass TIC to texture cache
ReinUsesLisp
2019-07-14
Texture_Cache: Address Feedback
Fernando Sahmkow
2019-07-14
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
2019-07-14
Texture_Cache: Force Framebuffer reset if an active render target is unregist...
Fernando Sahmkow
2019-07-04
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
2019-06-25
surface_params: Corrections, asserts and documentation.
Fernando Sahmkow
2019-06-20
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-20
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
2019-06-20
texture_cache: correct texture buffer on surface params
Fernando Sahmkow
2019-06-20
texture_cache: move some large methods to cpp files
Fernando Sahmkow
2019-06-20
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-20
texture_cache: General Fixes
Fernando Sahmkow
2019-06-20
surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
2019-06-20
surface_params: Optimize CreateForTexture
ReinUsesLisp
2019-06-20
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
2019-06-20
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-20
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-20
Correct Surface Base and Views for new Texture Cache
Fernando Sahmkow
2019-06-20
texture_cache: Split texture cache into different files
ReinUsesLisp