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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader
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shader_interpreter.cpp
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2016-03-20
Merge pull request #1538 from lioncash/dot
bunnei
2016-03-17
video_core: Don't cast away const
Lioncash
2016-03-17
shader_interpreter: use std::inner_product for the dot product
Lioncash
2016-03-15
PICA: Fix MAD/MADI encoding
Jannik Vogel
2016-03-02
Add immediate mode vertex submission
Dwayne Slater
2016-01-24
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2015-09-11
video_core: Reorganize headers
Lioncash
2015-08-24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2015-08-23
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
Shader: Use std::sqrt for float instead of sqrt
aroulin
2015-08-23
Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-22
Shader: implement DPH/DPHI in interpreter
aroulin
2015-08-19
Shader: implement SGE, SGEI in interpreter
aroulin
2015-08-16
Shader: implement EX2 and LG2 in interpreter
aroulin
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each...
Tony Wasserka
2015-08-15
Shader: Use a POD struct for registers.
bunnei
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei