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| author | bunnei <bunneidev@gmail.com> | 2015-08-23 17:56:35 -0400 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2015-08-23 17:56:35 -0400 |
| commit | 83c214f6d8b1434503b6d8219bdac7064b8df2ca (patch) | |
| tree | 8762cf0a0399b5fff978f098504dc9f918d2b4ee /src/video_core/shader/shader_interpreter.cpp | |
| parent | 387bd3a1e49bc5d6e631798753aa8e72a930eebe (diff) | |
| parent | 03c5cfead4a6ad75097e736062b25f9a7e6082cd (diff) | |
Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
Diffstat (limited to 'src/video_core/shader/shader_interpreter.cpp')
| -rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 6b83d2c1c..ae5a30441 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -228,13 +228,12 @@ void RunInterpreter(UnitState<Debug>& state) { { Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); + float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; - // TODO: Be stable against division by zero! - // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); + dest[i] = rcp_res; } Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); break; @@ -245,13 +244,12 @@ void RunInterpreter(UnitState<Debug>& state) { { Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); + float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; - // TODO: Be stable against division by zero! - // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); + dest[i] = rsq_res; } Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); break; |
