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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader
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shader_interpreter.cpp
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Author
2018-01-12
Remove references to PICA and rasterizers in video_core
James Rowe
2017-08-19
pica/shader/interpreter: implement SETEMIT and EMIT
wwylele
2017-07-27
pica/shader_interpreter: fix off-by-one in LOOP
wwylele
2017-05-11
Pica: Set program code / swizzle data limit to 4096
Jannik Vogel
2017-02-04
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-01-29
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-29
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-25
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
2017-01-25
Shader: Initialize conditional_code in interpreter
Yuri Kunde Schlesner
2017-01-25
Shader: Don't read ShaderSetup from global state
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-04
Fix some warnings (#2399)
Jonathan Hao
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
VideoCore/Shader: Extract evaluate_condition lambda to function scope
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Extract call lambda up a scope and remove unused param
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-09-29
VideoCore: Shader interpreter cleanups
Yuri Kunde Schlesner
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-18
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-15
VideoCore: Fix dangling lambda context in shader interpreter
Yuri Kunde Schlesner
2016-05-16
Retrieve shader result from new OutputRegisters-type
Jannik Vogel
2016-05-13
Use new shader-jit signature for interpreter
Jannik Vogel
2016-05-12
Move program_counter and call_stack from UnitState to interpreter
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-03-20
Merge pull request #1538 from lioncash/dot
bunnei
2016-03-17
video_core: Don't cast away const
Lioncash
2016-03-17
shader_interpreter: use std::inner_product for the dot product
Lioncash
2016-03-15
PICA: Fix MAD/MADI encoding
Jannik Vogel
2016-03-02
Add immediate mode vertex submission
Dwayne Slater
2016-01-24
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2015-09-11
video_core: Reorganize headers
Lioncash
2015-08-24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2015-08-23
Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
Shader: Use std::sqrt for float instead of sqrt
aroulin
2015-08-23
Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-22
Shader: implement DPH/DPHI in interpreter
aroulin
2015-08-19
Shader: implement SGE, SGEI in interpreter
aroulin
2015-08-16
Shader: implement EX2 and LG2 in interpreter
aroulin
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each...
Tony Wasserka
2015-08-15
Shader: Use a POD struct for registers.
bunnei
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei