| Age | Commit message (Expand) | Author |
|---|---|---|
| 2015-08-24 | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner |
| 2015-08-23 | Merge pull request #1062 from aroulin/shader-rcp-rsq | bunnei |
| 2015-08-23 | Shader: Use std::sqrt for float instead of sqrt | aroulin |
| 2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin |
| 2015-08-22 | Shader: implement DPH/DPHI in interpreter | aroulin |
| 2015-08-19 | Shader: implement SGE, SGEI in interpreter | aroulin |
| 2015-08-16 | Shader: implement EX2 and LG2 in interpreter | aroulin |
| 2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for each... | Tony Wasserka |
| 2015-08-15 | Shader: Use a POD struct for registers. | bunnei |
| 2015-08-15 | Shader: Define a common interface for running vertex shader programs. | bunnei |
| 2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei |
