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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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image.cpp
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Author
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-11-24
Merge pull request #3681 from lioncash/component
Rodrigo Locatti
2020-09-17
decode/image: Eliminate switch fallthrough in DecodeImage()
Lioncash
2020-09-16
video_core: Enforce -Werror=switch
ReinUsesLisp
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-06-20
decode/image: Implement B10G11R11F
Morph
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-15
decode/image: Fix typo in assert in GetComponentSize()
Lioncash
2020-04-15
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
Lioncash
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-07
address nit.
Nguyen Dac Nam
2020-04-07
Apply suggestions from code review
Nguyen Dac Nam
2020-04-06
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
2020-04-06
shader_decode: SULD.D avoid duplicate code block.
namkazy
2020-04-06
shader_decode: SULD.D fix conversion error.
namkazy
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...
namkazy
2020-04-05
silent warning (conversion error)
namkazy
2020-04-05
shader_decode: SULD.D -> SINT actually same as UNORM.
namkazy
2020-04-05
shader_decode: SULD.D fix decode SNORM component
namkazy
2020-04-05
clang-format
namkazy
2020-04-05
shader_decode: get sampler descriptor from registry.
namkazy
2020-04-05
tweaking.
namkazy
2020-04-05
cleanup unuse params
namkazy
2020-04-05
cleanup debug code.
namkazy
2020-04-05
reimplement get component type, uncomment mistaken code
namkazy
2020-04-05
remove disable optimize
namkazy
2020-04-05
[wip] reimplement SULD.D
namkazy
2020-04-05
clang-fix
Nguyen Dac Nam
2020-04-05
shader: image - import PredCondition
Nguyen Dac Nam
2020-04-05
shader: SULD.D bits32 implement more complexer method.
Nguyen Dac Nam
2020-04-05
shader: SULD.D import StoreType
Nguyen Dac Nam
2020-04-05
shader: implement SULD.D bits32
Nguyen Dac Nam
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-23
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-10
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
2019-09-05
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
2019-07-14
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-06-20
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
2019-06-20
shader: Implement bindless images
ReinUsesLisp
2019-06-20
shader: Decode SUST and implement backing image functionality
ReinUsesLisp