| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Remove old shader management | ReinUsesLisp | |
| 2019-11-07 | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | |
| 2019-07-19 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | |
| 2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | |
| 2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | |
| This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | |||
| 2019-06-05 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | |
| Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||
| 2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | |
| Keeps the shader code file endings consistent. | |||
| 2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | |
| It's not always used as a basic block. Rename it for consistency. | |||
| 2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | |
| Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||
| 2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | |
| Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | |||
| 2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | |
| 2019-01-15 | video_core: Return safe values after an assert hits | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement FFMA | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | |
