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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-30 02:09:40 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-03 17:21:20 -0300 |
| commit | 42b75e8be8e468d90fa677e0c4026b32cf8c4636 (patch) | |
| tree | 266aea8956258d62c2141959131c0f5ae73ac36e /src/video_core/shader/decode/ffma.cpp | |
| parent | 6a6fabea58bb12e70feded1354570f259c9f9a6d (diff) | |
shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
Diffstat (limited to 'src/video_core/shader/decode/ffma.cpp')
| -rw-r--r-- | src/video_core/shader/decode/ffma.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp index a72f1503d..0559cc8de 100644 --- a/src/video_core/shader/decode/ffma.cpp +++ b/src/video_core/shader/decode/ffma.cpp @@ -12,7 +12,7 @@ namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; -u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) { +u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); |
