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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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2019-05-30
gl_rasterizer: Use GL_QUADS to emulate quads rendering
ReinUsesLisp
2019-05-29
Merge pull request #2446 from ReinUsesLisp/tid
bunnei
2019-05-27
gl_device: Add commentary to AOFFI unit test source code
ReinUsesLisp
2019-05-27
gl_shader_gen: Always declare extensions after the version declaration
ReinUsesLisp
2019-05-24
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Lioncash
2019-05-24
Merge pull request #2358 from ReinUsesLisp/parallel-shader
bunnei
2019-05-24
gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
ReinUsesLisp
2019-05-24
gl_device: Add test to detect broken component indexing
ReinUsesLisp
2019-05-21
renderer_opengl/gl_shader_decompiler: Remove redundant name specification in ...
Lioncash
2019-05-20
gl_shader_cache: Fix clang strict standard build issues
ReinUsesLisp
2019-05-20
gl_shader_cache: Use shared contexts to build shaders in parallel
ReinUsesLisp
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
2019-05-20
gl_shader_decompiler: Make GetSwizzle constexpr
ReinUsesLisp
2019-05-20
gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::strin...
Lioncash
2019-05-20
gl_shader_decompiler: Replace individual overloads with the fmt-based one
Lioncash
2019-05-20
gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable
Lioncash
2019-05-19
gl_shader_decompiler: Add AddLine() overload that forwards to fmt
Lioncash
2019-05-19
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
Merge pull request #2495 from lioncash/cache
Hexagon12
2019-05-19
Merge pull request #2480 from ReinUsesLisp/fix-quads
Hexagon12
2019-05-19
Merge pull request #2483 from ReinUsesLisp/fix-point-size
Hexagon12
2019-05-19
Merge pull request #2484 from ReinUsesLisp/triangle-fan
Sebastian Valle
2019-05-19
gl_shader_gen: std::move objects where applicable
Lioncash
2019-05-19
gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCa...
Lioncash
2019-05-19
gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
Lioncash
2019-05-19
gl_shader_disk_cache: Make hash specializations noexcept
Lioncash
2019-05-19
gl_shader_disk_cache: Remove redundant code string construction in LoadDecomp...
Lioncash
2019-05-19
gl_shader_disk_cache: Make variable non-const in decompiled entry case
Lioncash
2019-05-19
gl_shader_disk_cache: Special-case boolean handling
Lioncash
2019-05-18
gl_rasterizer: Limit OpenGL point size to a minimum of 1
ReinUsesLisp
2019-05-17
maxwell_to_gl: Add TriangleFan primitive topology
ReinUsesLisp
2019-05-17
gl_rasterizer: Pass the right number of array quad vertices count
ReinUsesLisp
2019-05-14
Merge pull request #2461 from lioncash/unused-var
Mat M
2019-05-13
Merge pull request #2413 from FernandoS27/opt-gpu
Rodrigo Locatti
2019-05-09
video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
Lioncash
2019-05-09
video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() fu...
Lioncash
2019-05-09
video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in Upl...
Lioncash
2019-05-09
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
bunnei
2019-05-04
gl_rasterizer: Silence unused variable warning
Lioncash
2019-05-02
gl_shader_decompiler: Skip physical unused attributes
ReinUsesLisp
2019-05-02
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-02
gl_shader_decompiler: Implement GLSL physical attributes
ReinUsesLisp
2019-05-02
gl_shader_decompiler: Abstract generic attribute operations
ReinUsesLisp
2019-05-02
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
2019-05-02
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-01
gl_shader_disk_cache: Skip stored shader variants instead of asserting
ReinUsesLisp
2019-04-30
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
bunnei
2019-04-28
Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-23
Re added new lines at the end of files
FreddyFunk
2019-04-23
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
unknown
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