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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2019-04-23
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ca...
unknown
2019-04-23
gl_shader_disk_cache: Remove per shader compression
unknown
2019-04-23
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
Hexagon12
2019-04-23
Merge pull request #2425 from FernandoS27/y-direction
Hexagon12
2019-04-22
Merge pull request #2383 from ReinUsesLisp/aoffi-test
bunnei
2019-04-22
Merge pull request #2403 from FernandoS27/compressed-linear
bunnei
2019-04-22
Merge pull request #2411 from FernandoS27/unsafe-gpu
bunnei
2019-04-21
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
Fernando Sahmkow
2019-04-19
Merge pull request #2409 from ReinUsesLisp/half-floats
bunnei
2019-04-19
Apply Position Y Direction
Fernando Sahmkow
2019-04-19
RasterizerCache Redesign: Flush
Fernando Sahmkow
2019-04-19
gl_state: Fix samplers memory corruption
ReinUsesLisp
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-17
Merge pull request #2318 from ReinUsesLisp/sampler-cache
bunnei
2019-04-17
Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-16
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
bunnei
2019-04-16
Merge pull request #2092 from ReinUsesLisp/stg
bunnei
2019-04-16
Document unsafe versions and add BlockCopyUnsafe
Fernando Sahmkow
2019-04-15
Use ReadBlockUnsafe for Shader Cache
Fernando Sahmkow
2019-04-15
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-15
gl_shader_decompiler: Fix MrgH0 decompilation
ReinUsesLisp
2019-04-15
shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-15
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
2019-04-15
Support compressed formats on linear textures.
Fernando Sahmkow
2019-04-15
Correct Pitch in Fermi2D
Fernando Sahmkow
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-13
Merge pull request #2373 from FernandoS27/z32
bunnei
2019-04-13
Merge pull request #2386 from ReinUsesLisp/shader-manager
bunnei
2019-04-11
gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCop...
Fernando Sahmkow
2019-04-10
Merge pull request #2372 from FernandoS27/fermi-fix
bunnei
2019-04-10
gl_shader_manager: Move code to source file and minor clean up
ReinUsesLisp
2019-04-10
gl_rasterizer: Apply just the needed state on Clear
ReinUsesLisp
2019-04-10
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp
2019-04-10
Merge pull request #2345 from ReinUsesLisp/multibind
bunnei
2019-04-09
Merge pull request #2375 from FernandoS27/fix-ldc
bunnei
2019-04-09
Remove bounding in LD_C
Fernando Sahmkow
2019-04-09
Merge pull request #2354 from lioncash/header
bunnei
2019-04-09
Correct Fermi Copy on Linear Textures.
Fernando Sahmkow
2019-04-09
Correct depth compare with color formats for R32F
Fernando Sahmkow
2019-04-08
gl_backend: Align Pixel Storage
Fernando Sahmkow
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
Fix bad rebase
Fernando Sahmkow
2019-04-08
Simplify ConstBufferAccessor
Fernando Sahmkow
2019-04-08
Fixes to Const Buffer Accessor and Formatting
Fernando Sahmkow
2019-04-08
Implement Bindless Handling on SetupTexture
Fernando Sahmkow
2019-04-08
Unify both sampler types.
Fernando Sahmkow
2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
Implement Const Buffer Accessor
Fernando Sahmkow
2019-04-07
Merge pull request #2300 from FernandoS27/null-shader
bunnei
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