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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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Author
2020-02-28
gl_rasterizer: Add oglEnablei helper
ReinUsesLisp
2020-02-28
gl_rasterizer: Add OpenGL enable/disable helper
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-28
renderer_opengl: Fix SRGB presentation frame tracking.
bunnei
2020-02-27
renderer_opengl: Reduce swap chain size to 3.
bunnei
2020-02-26
renderer_opengl: Use more concise lock syntax.
bunnei
2020-02-26
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
bunnei
2020-02-25
renderer_opengl: Create gl_framebuffer_data if empty.
bunnei
2020-02-25
renderer_opengl: Add texture mailbox support for presenter thread.
bunnei
2020-02-25
renderer_opengl: Add OGLRenderbuffer to resource/state management.
bunnei
2020-02-25
Merge pull request #3417 from ReinUsesLisp/r32i
bunnei
2020-02-24
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
bunnei
2020-02-22
Merge pull request #3422 from ReinUsesLisp/buffer-flush
bunnei
2020-02-19
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
bunnei
2020-02-19
Merge pull request #3411 from ReinUsesLisp/specific-funcs
bunnei
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-16
surface_base: Implement texture buffer flushes
ReinUsesLisp
2020-02-15
texture: Implement R32I
ReinUsesLisp
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
2020-02-14
query_cache: Address feedback
ReinUsesLisp
2020-02-14
vk_query_cache: Implement generic query cache on Vulkan
ReinUsesLisp
2020-02-14
query_cache: Abstract OpenGL implementation
ReinUsesLisp
2020-02-14
gl_query_cache: Optimize query cache
ReinUsesLisp
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
2020-02-14
gl_rasterizer: Sort method declarations
ReinUsesLisp
2020-02-14
gl_rasterizer: Add queued commands counter
ReinUsesLisp
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-02-13
gl_resource_manager: Add managed query class
ReinUsesLisp
2020-02-13
gl_rasterizer: Use the least generic OpenGL draw function possible
ReinUsesLisp
2020-02-11
Merge pull request #3376 from ReinUsesLisp/point-sprite
bunnei
2020-02-07
Merge pull request #3378 from ReinUsesLisp/uscaled
bunnei
2020-02-06
Merge pull request #3362 from ReinUsesLisp/fix-instanced
bunnei
2020-02-04
maxwell_to_gl: Implement R8G8_USCALED
ReinUsesLisp
2020-02-04
maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR
ReinUsesLisp
2020-02-04
gl_rasterizer: Implement GL_POINT_SPRITE
ReinUsesLisp
2020-02-01
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-01-30
gl_rasterizer: Fix instanced draw arrays
ReinUsesLisp
2020-01-29
Merge pull request #3350 from ReinUsesLisp/atom
bunnei
2020-01-29
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
bunnei
2020-01-28
Merge pull request #3359 from ReinUsesLisp/assert-point-size
bunnei
2020-01-28
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
ReinUsesLisp
2020-01-27
gl_texture_cache: Silence implicit sign cast warnings
ReinUsesLisp
2020-01-26
gl_texture_cache: Properly implement depth/stencil sampling
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-24
Shader_IR: Correct Custom Variable assignment.
Fernando Sahmkow
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
GL Backend: Introduce indexed samplers into the GL backend
Fernando Sahmkow
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
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