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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-02-28gl_rasterizer: Add oglEnablei helperReinUsesLisp
2020-02-28gl_rasterizer: Add OpenGL enable/disable helperReinUsesLisp
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp
2020-02-28renderer_opengl: Fix SRGB presentation frame tracking.bunnei
2020-02-27renderer_opengl: Reduce swap chain size to 3.bunnei
2020-02-26renderer_opengl: Use more concise lock syntax.bunnei
2020-02-26renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei
2020-02-25renderer_opengl: Create gl_framebuffer_data if empty.bunnei
2020-02-25renderer_opengl: Add texture mailbox support for presenter thread.bunnei
2020-02-25renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei
2020-02-25Merge pull request #3417 from ReinUsesLisp/r32ibunnei
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
2020-02-22Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei
2020-02-19Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei
2020-02-19Merge pull request #3411 from ReinUsesLisp/specific-funcsbunnei
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp
2020-02-16surface_base: Implement texture buffer flushesReinUsesLisp
2020-02-15texture: Implement R32IReinUsesLisp
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp
2020-02-14query_cache: Address feedbackReinUsesLisp
2020-02-14vk_query_cache: Implement generic query cache on VulkanReinUsesLisp
2020-02-14query_cache: Abstract OpenGL implementationReinUsesLisp
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp
2020-02-14gl_rasterizer: Sort method declarationsReinUsesLisp
2020-02-14gl_rasterizer: Add queued commands counterReinUsesLisp
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp
2020-02-13gl_resource_manager: Add managed query classReinUsesLisp
2020-02-13gl_rasterizer: Use the least generic OpenGL draw function possibleReinUsesLisp
2020-02-11Merge pull request #3376 from ReinUsesLisp/point-spritebunnei
2020-02-07Merge pull request #3378 from ReinUsesLisp/uscaledbunnei
2020-02-06Merge pull request #3362 from ReinUsesLisp/fix-instancedbunnei
2020-02-04maxwell_to_gl: Implement R8G8_USCALEDReinUsesLisp
2020-02-04maxwell_to_gl: Reduce unimplemented formats to LOG_ERRORReinUsesLisp
2020-02-04gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp
2020-02-01Merge pull request #3282 from FernandoS27/indexed-samplersbunnei
2020-01-30gl_rasterizer: Fix instanced draw arraysReinUsesLisp
2020-01-29Merge pull request #3350 from ReinUsesLisp/atombunnei
2020-01-29Merge pull request #3358 from ReinUsesLisp/implicit-texture-cachebunnei
2020-01-28Merge pull request #3359 from ReinUsesLisp/assert-point-sizebunnei
2020-01-28gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp
2020-01-27gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp
2020-01-26gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-24Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow
2020-01-24GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow
2020-01-24Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow