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| author | bunnei <bunneidev@gmail.com> | 2020-02-24 10:14:50 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-24 10:14:50 -0500 |
| commit | e22ad52cdb18842a12037e8b85d7be854b95206c (patch) | |
| tree | f60ec07ce5a4e6f56a1c9c5e18884de52de81334 /src/video_core/renderer_opengl | |
| parent | 2b4cdb73b6d6a8e677db2890b5e9fadc742eb20d (diff) | |
| parent | 6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (diff) | |
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 5c1ae1418..c4c0bd226 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -405,24 +405,36 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p CachedSurfaceView::~CachedSurfaceView() = default; void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { - ASSERT(params.num_layers == 1 && params.num_levels == 1); + ASSERT(params.num_levels == 1); - const auto& owner_params = surface.GetSurfaceParams(); + const GLuint texture = surface.GetTexture(); + if (params.num_layers > 1) { + // Layered framebuffer attachments + UNIMPLEMENTED_IF(params.base_layer != 0); + + switch (params.target) { + case SurfaceTarget::Texture2DArray: + glFramebufferTexture(target, attachment, texture, params.base_level); + break; + default: + UNIMPLEMENTED(); + } + return; + } - switch (owner_params.target) { + const GLenum view_target = surface.GetTarget(); + switch (surface.GetSurfaceParams().target) { case SurfaceTarget::Texture1D: - glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(), - params.base_level); + glFramebufferTexture1D(target, attachment, view_target, texture, params.base_level); break; case SurfaceTarget::Texture2D: - glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(), - params.base_level); + glFramebufferTexture2D(target, attachment, view_target, texture, params.base_level); break; case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture2DArray: case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubeArray: - glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level, + glFramebufferTextureLayer(target, attachment, texture, params.base_level, params.base_layer); break; default: |
