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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:12:38 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:19:32 -0300
commit6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (patch)
tree06b9087f7921595d336b98503c0e9fcf25694775 /src/video_core/renderer_opengl
parentf552d553bac1374c583d748dad27f8c86e86c4a0 (diff)
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp28
1 files changed, 20 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index d4b81cd87..af520e332 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -398,24 +398,36 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
CachedSurfaceView::~CachedSurfaceView() = default;
void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
- ASSERT(params.num_layers == 1 && params.num_levels == 1);
+ ASSERT(params.num_levels == 1);
- const auto& owner_params = surface.GetSurfaceParams();
+ const GLuint texture = surface.GetTexture();
+ if (params.num_layers > 1) {
+ // Layered framebuffer attachments
+ UNIMPLEMENTED_IF(params.base_layer != 0);
+
+ switch (params.target) {
+ case SurfaceTarget::Texture2DArray:
+ glFramebufferTexture(target, attachment, texture, params.base_level);
+ break;
+ default:
+ UNIMPLEMENTED();
+ }
+ return;
+ }
- switch (owner_params.target) {
+ const GLenum view_target = surface.GetTarget();
+ switch (surface.GetSurfaceParams().target) {
case SurfaceTarget::Texture1D:
- glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(),
- params.base_level);
+ glFramebufferTexture1D(target, attachment, view_target, texture, params.base_level);
break;
case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(),
- params.base_level);
+ glFramebufferTexture2D(target, attachment, view_target, texture, params.base_level);
break;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
- glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level,
+ glFramebufferTextureLayer(target, attachment, texture, params.base_level,
params.base_layer);
break;
default: