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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-06-09Merge pull request #4027 from ReinUsesLisp/3d-slicesbunnei
2020-06-08Merge pull request #4040 from ReinUsesLisp/nv-transform-feedbackbunnei
2020-06-08Merge pull request #4052 from ReinUsesLisp/debug-outputbunnei
2020-06-08texture_cache: Handle 3D texture blits with one layerReinUsesLisp
2020-06-08texture_cache: Implement rendering to 3D texturesReinUsesLisp
2020-06-06gl_device: Black list NVIDIA 443.24 for fast buffer uploadsReinUsesLisp
2020-06-05renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabledReinUsesLisp
2020-06-04Merge pull request #4031 from Morph1984/fix-gs-outputsbunnei
2020-06-03gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp
2020-06-02Merge pull request #4014 from ReinUsesLisp/astc-nvidiabunnei
2020-06-02Merge pull request #4006 from ReinUsesLisp/squash-ubosbunnei
2020-06-01gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVert...Morph
2020-06-01gl_shader_decompiler: Fix geometry shader outputs for Intel driversMorph
2020-06-01Merge pull request #3996 from ReinUsesLisp/front-facesbunnei
2020-05-31gl_device: Avoid devices with CAVEAT_SUPPORT on ASTCReinUsesLisp
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
2020-05-31Merge pull request #3958 from FernandoS27/gl-debugbunnei
2020-05-31gl_device: Enable compute shaders for Intel proprietary driversMorph
2020-05-30Merge pull request #3982 from ReinUsesLisp/membar-ctsbunnei
2020-05-28Merge pull request #3991 from ReinUsesLisp/depth-samplingbunnei
2020-05-28Merge pull request #3993 from ReinUsesLisp/fix-zlabunnei
2020-05-27shader/other: Implement MEMBAR.CTSReinUsesLisp
2020-05-26gl_texture_cache: Implement small texture view cache for swizzlesReinUsesLisp
2020-05-26texture_cache: Implement depth stencil texture swizzlesReinUsesLisp
2020-05-26gl_rasterizer: Port front face flip check from VulkanReinUsesLisp
2020-05-26Merge pull request #3981 from ReinUsesLisp/barbunnei
2020-05-26gl_shader_manager: Unbind GLSL program when binding a host pipelineReinUsesLisp
2020-05-25Merge pull request #3978 from ReinUsesLisp/write-rzbunnei
2020-05-24Merge pull request #3905 from FernandoS27/vulkan-fixbunnei
2020-05-24Merge pull request #3964 from ReinUsesLisp/arb-integrationbunnei
2020-05-24Merge pull request #3979 from ReinUsesLisp/thread-groupbunnei
2020-05-21shader/other: Implement BAR.SYNC 0x0ReinUsesLisp
2020-05-21shader/other: Implement thread comparisons (NV_shader_thread_group)ReinUsesLisp
2020-05-21shader_decompiler: Visit source nodes even when they assign to RZReinUsesLisp
2020-05-21buffer_cache: Use boost::intrusive::set for cachingReinUsesLisp
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-05-17OpenGL: Enable Debug Context and Synchronous debugging when graphics debuggin...Fernando Sahmkow
2020-05-13Merge pull request #3899 from ReinUsesLisp/float-comparisonsbunnei
2020-05-10gl_shader_decompiler: Properly emulate NaN behaviour on NEReinUsesLisp
2020-05-09VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.Fernando Sahmkow
2020-05-09Merge pull request #3839 from Morph1984/r8g8uiRodrigo Locatti
2020-05-09shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp
2020-05-04gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp
2020-05-03Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei
2020-05-02Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei
2020-04-30texture: Implement R8G8UIMorph
2020-04-30Merge pull request #3807 from ReinUsesLisp/fix-depth-clampbunnei
2020-04-30Merge pull request #3799 from ReinUsesLisp/iadd-ccbunnei
2020-04-30Merge pull request #3805 from ReinUsesLisp/preserve-contentsbunnei
2020-04-28Merge pull request #3784 from ReinUsesLisp/shader-memory-utilbunnei