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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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2020-06-09
Merge pull request #4027 from ReinUsesLisp/3d-slices
bunnei
2020-06-08
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
bunnei
2020-06-08
Merge pull request #4052 from ReinUsesLisp/debug-output
bunnei
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-06
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
ReinUsesLisp
2020-06-05
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
ReinUsesLisp
2020-06-04
Merge pull request #4031 from Morph1984/fix-gs-outputs
bunnei
2020-06-03
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
2020-06-02
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
bunnei
2020-06-02
Merge pull request #4006 from ReinUsesLisp/squash-ubos
bunnei
2020-06-01
gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVert...
Morph
2020-06-01
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
Morph
2020-06-01
Merge pull request #3996 from ReinUsesLisp/front-faces
bunnei
2020-05-31
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
ReinUsesLisp
2020-05-31
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-05-31
Merge pull request #3958 from FernandoS27/gl-debug
bunnei
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-30
Merge pull request #3982 from ReinUsesLisp/membar-cts
bunnei
2020-05-28
Merge pull request #3991 from ReinUsesLisp/depth-sampling
bunnei
2020-05-28
Merge pull request #3993 from ReinUsesLisp/fix-zla
bunnei
2020-05-27
shader/other: Implement MEMBAR.CTS
ReinUsesLisp
2020-05-26
gl_texture_cache: Implement small texture view cache for swizzles
ReinUsesLisp
2020-05-26
texture_cache: Implement depth stencil texture swizzles
ReinUsesLisp
2020-05-26
gl_rasterizer: Port front face flip check from Vulkan
ReinUsesLisp
2020-05-26
Merge pull request #3981 from ReinUsesLisp/bar
bunnei
2020-05-26
gl_shader_manager: Unbind GLSL program when binding a host pipeline
ReinUsesLisp
2020-05-25
Merge pull request #3978 from ReinUsesLisp/write-rz
bunnei
2020-05-24
Merge pull request #3905 from FernandoS27/vulkan-fix
bunnei
2020-05-24
Merge pull request #3964 from ReinUsesLisp/arb-integration
bunnei
2020-05-24
Merge pull request #3979 from ReinUsesLisp/thread-group
bunnei
2020-05-21
shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
2020-05-21
shader/other: Implement thread comparisons (NV_shader_thread_group)
ReinUsesLisp
2020-05-21
shader_decompiler: Visit source nodes even when they assign to RZ
ReinUsesLisp
2020-05-21
buffer_cache: Use boost::intrusive::set for caching
ReinUsesLisp
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-17
OpenGL: Enable Debug Context and Synchronous debugging when graphics debuggin...
Fernando Sahmkow
2020-05-13
Merge pull request #3899 from ReinUsesLisp/float-comparisons
bunnei
2020-05-10
gl_shader_decompiler: Properly emulate NaN behaviour on NE
ReinUsesLisp
2020-05-09
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
Fernando Sahmkow
2020-05-09
Merge pull request #3839 from Morph1984/r8g8ui
Rodrigo Locatti
2020-05-09
shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
2020-05-04
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-03
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-30
texture: Implement R8G8UI
Morph
2020-04-30
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
bunnei
2020-04-30
Merge pull request #3799 from ReinUsesLisp/iadd-cc
bunnei
2020-04-30
Merge pull request #3805 from ReinUsesLisp/preserve-contents
bunnei
2020-04-28
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
bunnei
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