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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-15 02:24:42 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-21 23:20:43 -0300
commit5d0986a53be495f2a2158968db1bc0974f0dd0d3 (patch)
tree76b89957701a3e8cec21211b0090f8517b9338af /src/video_core/renderer_opengl
parentcf4ee279c6424ada927f74fcc34e013038af7228 (diff)
shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 960ebf1a1..6804758f7 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -2321,6 +2321,15 @@ private:
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
}
+ Expression Barrier(Operation) {
+ if (!ir.IsDecompiled()) {
+ LOG_ERROR(Render_OpenGL, "barrier() used but shader is not decompiled");
+ return {};
+ }
+ code.AddLine("barrier();");
+ return {};
+ }
+
Expression MemoryBarrierGL(Operation) {
code.AddLine("memoryBarrier();");
return {};
@@ -2556,6 +2565,7 @@ private:
&GLSLDecompiler::ThreadId,
&GLSLDecompiler::ShuffleIndexed,
+ &GLSLDecompiler::Barrier,
&GLSLDecompiler::MemoryBarrierGL,
};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));