diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-24 17:57:54 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-26 17:44:50 -0300 |
| commit | 8bba84a4014e1bf204089ff7dbcaa73917f84738 (patch) | |
| tree | 2775c6a219a18ff4ceed45e4954f6707d7fafd8b /src/video_core/renderer_opengl | |
| parent | 86345c126acc80a6019abb9be77359f7e6bb0f27 (diff) | |
texture_cache: Implement depth stencil texture swizzles
Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 39 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 10 |
2 files changed, 29 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 94fbd2a22..7e0ffe3cd 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -238,6 +238,12 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte return texture; } +constexpr u32 EncodeSwizzle(SwizzleSource x_source, SwizzleSource y_source, SwizzleSource z_source, + SwizzleSource w_source) { + return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) | + (static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source); +} + } // Anonymous namespace CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params, @@ -404,7 +410,8 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p if (!is_proxy) { texture_view = CreateTextureView(); } - swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A); + current_swizzle = + EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A); } CachedSurfaceView::~CachedSurfaceView() = default; @@ -449,25 +456,35 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source, SwizzleSource z_source, SwizzleSource w_source) { - u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); - if (new_swizzle == swizzle) + const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); + if (current_swizzle == new_swizzle) { return; - swizzle = new_swizzle; - const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source), - GetSwizzleSource(z_source), GetSwizzleSource(w_source)}; + } + current_swizzle = new_swizzle; + + std::array swizzle{x_source, y_source, z_source, w_source}; + const GLuint handle = GetTexture(); - const PixelFormat format = surface.GetSurfaceParams().pixel_format; - switch (format) { + switch (const PixelFormat format = surface.GetSurfaceParams().pixel_format) { + case PixelFormat::S8Z24: case PixelFormat::Z24S8: case PixelFormat::Z32FS8: - case PixelFormat::S8Z24: + UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G); glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE, GetComponent(format, x_source == SwizzleSource::R)); - break; - default: + + // Make sure we sample the first component + std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) { + return value == SwizzleSource::G ? SwizzleSource::R : value; + }); + [[fallthrough]]; + default: { + const std::array gl_swizzle = {GetSwizzleSource(swizzle[0]), GetSwizzleSource(swizzle[1]), + GetSwizzleSource(swizzle[2]), GetSwizzleSource(swizzle[3])}; glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data()); break; } + } } OGLTextureView CachedSurfaceView::CreateTextureView() const { diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 02d9981a1..0d88d738f 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -110,14 +110,6 @@ public: } private: - u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source, - Tegra::Texture::SwizzleSource y_source, - Tegra::Texture::SwizzleSource z_source, - Tegra::Texture::SwizzleSource w_source) const { - return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) | - (static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source); - } - OGLTextureView CreateTextureView() const; CachedSurface& surface; @@ -125,7 +117,7 @@ private: GLenum format{}; OGLTextureView texture_view; - u32 swizzle{}; + u32 current_swizzle{}; bool is_proxy{}; }; |
