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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.h
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Author
2022-03-19
video_core: Reduce unused includes
ameerj
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-10-20
gl_arb_decompiler: Implement robust buffer operations
ReinUsesLisp
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-17
async shaders
David Marcec
2020-06-12
Merge pull request #3986 from ReinUsesLisp/shader-cache
bunnei
2020-06-07
rasterizer_cache: Remove files and includes
ReinUsesLisp
2020-06-07
gl_shader_cache: Use generic shader cache
ReinUsesLisp
2020-06-03
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
2020-05-31
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-03
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-22
Fix GCC error.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
GPU: Implement a Fence Manager.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-02-28
gl_state_tracker: Track state of index buffers
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
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