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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-10-20 03:15:50 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-10-20 03:34:32 -0300
commitf21a189148c7c306885b26801e72fb84f867e88b (patch)
treed713f929ec31ddfbaf9d4649a594a24394c42c54 /src/video_core/renderer_opengl/gl_rasterizer.h
parente7a26ecec591c916ef0c4941e07be9723fb3b4fa (diff)
gl_arb_decompiler: Implement robust buffer operations
This emulates the behavior we get on GLSL with regular SSBOs with a pointer + length pair. It aims to be consistent with the crashes we might get. Out of bounds stores are ignored. Atomics are ignored and return zero. Reads return zero.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index f451404b2..1d0f585fa 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -53,6 +53,13 @@ namespace OpenGL {
struct ScreenInfo;
struct DrawParameters;
+struct BindlessSSBO {
+ GLuint64EXT address;
+ GLsizei length;
+ GLsizei padding;
+};
+static_assert(sizeof(BindlessSSBO) * CHAR_BIT == 128);
+
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
@@ -126,7 +133,7 @@ private:
/// Configures a global memory buffer.
void SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
- std::size_t size, GLuint64EXT* pointer);
+ size_t size, BindlessSSBO* ssbo);
/// Configures the current textures to use for the draw command.
void SetupDrawTextures(std::size_t stage_index, Shader* shader);