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path: root/src/video_core/renderer_opengl/gl_rasterizer.h
AgeCommit message (Expand)Author
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp
2021-07-22glasm: Set transform feedback stateReinUsesLisp
2021-07-22shader: Move pipeline cache logic to separate filesReinUsesLisp
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-07-13DMAEngine: Accelerate BufferClearFernando Sahmkow
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp
2021-06-01buffer_cache: Simplify uniform disabling logicameerj
2021-02-13renderer_opengl: Remove interopReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
2020-10-20gl_arb_decompiler: Implement robust buffer operationsReinUsesLisp
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-07-18gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp
2020-07-17async shadersDavid Marcec
2020-06-12Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei
2020-06-07rasterizer_cache: Remove files and includesReinUsesLisp
2020-06-07gl_shader_cache: Use generic shader cacheReinUsesLisp
2020-06-03gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-05-03Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp
2020-04-26texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp
2020-04-22Fix GCC error.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-16buffer_cache: Return handles instead of pointer to handlesReinUsesLisp
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti
2020-03-09gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp
2020-02-28gl_state_tracker: Track state of index buffersReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp
2020-02-28renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp
2020-02-28gl_state: Remove completelyReinUsesLisp
2020-02-28gl_state: Remove program trackingReinUsesLisp
2020-02-28gl_state: Remove rasterizer disable trackingReinUsesLisp
2020-02-28gl_state: Remove viewport and depth range trackingReinUsesLisp
2020-02-28gl_state: Remove scissor test trackingReinUsesLisp
2020-02-28gl_state: Remove framebuffer sRGB trackingReinUsesLisp