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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_rasterizer.h
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Author
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-02-28
gl_state_tracker: Track state of index buffers
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
2020-02-28
gl_state: Remove viewport and depth range tracking
ReinUsesLisp
2020-02-28
gl_state: Remove scissor test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
2020-02-28
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-28
gl_state: Remove depth clamp tracking
ReinUsesLisp
2020-02-19
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
bunnei
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
2020-02-14
gl_query_cache: Optimize query cache
ReinUsesLisp
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
2020-02-14
gl_rasterizer: Sort method declarations
ReinUsesLisp
2020-02-14
gl_rasterizer: Add queued commands counter
ReinUsesLisp
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-01-30
gl_rasterizer: Fix instanced draw arrays
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-11-28
gl_rasterizer: Re-enable framebuffer cache for clear buffers
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-10-27
rasterizer_accelerated: Add intermediary for GPU rasterizers
ReinUsesLisp
2019-10-04
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
Fernando Sahmkow
2019-09-22
Merge pull request #2870 from FernandoS27/multi-draw
David
2019-09-19
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
2019-09-19
Rasterizer: Refactor draw calls, remove deadcode and clean up.
Fernando Sahmkow
2019-09-19
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
2019-09-17
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
ReinUsesLisp
2019-09-05
gl_rasterizer: Add samplers to compute dispatches
ReinUsesLisp
2019-09-05
gl_rasterizer: Minor code changes
ReinUsesLisp
2019-09-05
kepler_compute: Implement texture queries
ReinUsesLisp
2019-09-05
gl_rasterizer: Split SetupTextures
ReinUsesLisp
2019-07-26
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
2019-07-22
Merge pull request #2734 from ReinUsesLisp/compute-shaders
bunnei
2019-07-17
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
Fernando Sahmkow
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-14
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
bunnei
2019-07-09
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
Lioncash
2019-07-06
gl_rasterizer: Minor style changes
ReinUsesLisp
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