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path: root/src/video_core/renderer_opengl/gl_rasterizer.h
AgeCommit message (Expand)Author
2023-06-28Memory Tracking: Optimize tracking to only use atomic writes when contested w...Fernando Sahmkow
2023-05-28OpenGL: Make use of persistent buffer maps in buffer cache downloadsameerj
2023-05-07GPU: Add Reactive flushingFernando Sahmkow
2023-03-12general: fix spelling mistakesLiam
2023-03-06gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopyameerj
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow
2023-01-01RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow
2023-01-01MacroHLE: Add OpenGL SupportFernando Sahmkow
2022-11-20Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-10-22video_core: Implement maxwell inline_index methodFengChen
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-03-19video_core: Reduce unused includesameerj
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp
2021-07-22glasm: Set transform feedback stateReinUsesLisp
2021-07-22shader: Move pipeline cache logic to separate filesReinUsesLisp
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-07-13DMAEngine: Accelerate BufferClearFernando Sahmkow
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp
2021-06-01buffer_cache: Simplify uniform disabling logicameerj
2021-02-13renderer_opengl: Remove interopReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
2020-10-20gl_arb_decompiler: Implement robust buffer operationsReinUsesLisp
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-07-18gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp
2020-07-17async shadersDavid Marcec
2020-06-12Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei
2020-06-07rasterizer_cache: Remove files and includesReinUsesLisp
2020-06-07gl_shader_cache: Use generic shader cacheReinUsesLisp
2020-06-03gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-05-03Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei