index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
Age
Commit message (
Expand
)
Author
2023-07-21
settings,general: Rename non-confirming enums
lat9nq
2023-07-21
settings,video_core: Consolidate ASTC decoding options
lat9nq
2023-07-18
general: Silence -Wshadow{,-uncaptured-local} warnings
lat9nq
2023-06-28
Memory Tracking: Optimize tracking to only use atomic writes when contested w...
Fernando Sahmkow
2023-06-25
OpenGL: Limit lmem warmup to NVIDIA
ameerj
2023-06-25
shaders: Track local memory usage
ameerj
2023-06-25
OpenGL: Add Local Memory warmup shader
ameerj
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
2023-06-18
Merge pull request #10744 from Wollnashorn/af-for-all
Fernando S
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-06-15
video_core: Fallback to default anisotropy instead to 1x anisotropy
Wollnashorn
2023-06-15
video_core: Fixed compilation errors because of name shadowing
Wollnashorn
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-06-14
video_core: preallocate fewer IR blocks
Liam
2023-06-13
buffer_cache_base: Specify buffer type in HostBindings
Morph
2023-06-12
Merge pull request #10699 from liamwhite/conditional-barrier
MatÃas Locatti
2023-06-12
Merge pull request #10693 from liamwhite/f64-to-f32
bunnei
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
2023-06-08
Combine vertex/transform feedback buffer binding into a single call
Kelebek1
2023-06-07
Merge pull request #10476 from ameerj/gl-memory-maps
liamwhite
2023-06-03
core: frontend: Refactor GraphicsContext to its own module.
bunnei
2023-05-28
Merge pull request #10483 from ameerj/gl-cpu-astc
liamwhite
2023-05-28
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
ameerj
2023-05-28
gl_staging_buffers: Optimization to reduce fence waiting
ameerj
2023-05-28
OpenGL: Make use of persistent buffer maps in buffer cache downloads
ameerj
2023-05-27
Move buffer bindings to per-channel state
Kelebek1
2023-05-24
Merge pull request #10398 from liamwhite/bcn
Fernando S
2023-05-23
textures: add BC1 and BC3 compressors and recompression setting
Liam
2023-05-22
renderer_vulkan: barrier attachment feedback loops
Liam
2023-05-09
Texture Cache: Fix ASTC textures
Fernando Sahmkow
2023-05-07
Texture cache: Only force flush the dma downloads
Fernando Sahmkow
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
2023-05-06
Log object names with debug renderer, add a GPU address to ImageViews
Kelebek1
2023-05-03
Merge pull request #10142 from FernandoS27/missing-astc
bunnei
2023-05-03
Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
bunnei
2023-05-03
GPU: implement missing ASTC
Fernando Sahmkow
2023-05-01
Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
Morph
2023-04-29
Texture Cache: Release stagging buffers on tick frame
Fernando Sahmkow
2023-04-29
Buffer Cache: Fully rework the buffer cache.
Fernando Sahmkow
2023-04-29
Accelerate DMA: Use texture cache async downloads to perform the copies
Fernando Sahmkow
2023-04-29
TextureCache: refactor DMA downloads to allow multiple buffers.
Fernando Sahmkow
2023-04-23
QueryCache: rework async downloads.
Fernando Sahmkow
2023-04-23
Fence Manager: implement async fence management in a sepparate thread.
Fernando Sahmkow
2023-04-08
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-03-13
Merge pull request #9943 from vonchenplus/gentleman
liamwhite
2023-03-12
general: fix spelling mistakes
Liam
2023-03-12
video_core: Fix ogl status error when draw_texture
FengChen
2023-03-11
Merge pull request #9913 from ameerj/acc-dma-refactor
Fernando S
[next]