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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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src
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video_core
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renderer_opengl
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gl_rasterizer.h
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Author
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-01-20
hwrasterizer: Use depth offset
tfarley
2015-12-07
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-06
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-11-25
Use regular uniform location
Pierre de La Morinerie
2015-11-18
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-10-21
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-21
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-21
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-21
gl_rasterizer: Add documentation to ShaderCacheKey.
bunnei
2015-10-21
renderer_opengl: Refactor shader generation/caching to be more organized + va...
bunnei
2015-10-21
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-21
Initial implementation of fragment shader generation with caching.
Subv
2015-09-11
video_core: Reorganize headers
Lioncash
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
2015-06-28
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
2015-05-31
Pica: Implement LogicOp function.
bunnei
2015-05-22
OpenGL renderer
tfarley