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path: root/src/video_core/renderer_opengl/gl_rasterizer.h
AgeCommit message (Expand)Author
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-01-20hwrasterizer: Use depth offsettfarley
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
2015-12-06VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner
2015-11-25Use regular uniform locationPierre de La Morinerie
2015-11-18FragShader: Use an UBO instead of several individual uniformsSubv
2015-10-21gl_shader_gen: Various cleanups to shader generation.bunnei
2015-10-21gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei
2015-10-21gl_shader_gen: Require explicit uniform locations.bunnei
2015-10-21gl_rasterizer: Add documentation to ShaderCacheKey.bunnei
2015-10-21renderer_opengl: Refactor shader generation/caching to be more organized + va...bunnei
2015-10-21gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei
2015-10-21Initial implementation of fragment shader generation with caching.Subv
2015-09-11video_core: Reorganize headersLioncash
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot
2015-05-31Pica: Implement LogicOp function.bunnei
2015-05-22OpenGL renderertfarley