index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
Age
Commit message (
Expand
)
Author
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-02-02
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
2016-01-20
hwrasterizer: Use depth offset
tfarley
2016-01-12
Merge pull request #1196 from linkmauve/khr_debug
bunnei
2015-12-09
Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-07
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-06
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-06
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-04
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-04
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-11-30
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-11-25
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...
bunnei
2015-11-25
Use regular uniform location
Pierre de La Morinerie
2015-11-18
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-10-24
OpenGL: Log GL_KHR_debug messages we receive
Emmanuel Gil Peyrot
2015-10-21
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-21
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-21
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-21
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-21
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-21
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-21
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
2015-10-21
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
2015-10-21
gl_rasterizer: Add documentation to ShaderCacheKey.
bunnei
2015-10-21
gl_shader_gen: Add additional function documentation.
bunnei
2015-10-21
gl_shader_util: Cleanup header file + add docstring.
bunnei
2015-10-21
gl_shader_gen: Various cleanups + moved TEV stage generation to its own funct...
bunnei
2015-10-21
renderer_opengl: Refactor shader generation/caching to be more organized + va...
bunnei
2015-10-21
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-21
gl_shader_util: Use vec3 constants for AppendColorCombiner.
bunnei
2015-10-21
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
bunnei
2015-10-21
gl_shader_util: Fix precision bug with alpha testing.
bunnei
2015-10-21
Initial implementation of fragment shader generation with caching.
Subv
2015-10-06
Silence -Wsign-compare warnings.
Rohit Nirmal
2015-09-29
fix some xcode 7.0 warnings
Martin Lindhe
2015-09-16
general: Silence some warnings when using clang
Lioncash
2015-09-11
video_core: Reorganize headers
Lioncash
2015-09-11
video_core: Remove unnecessary includes from headers
Lioncash
2015-09-10
Merge pull request #1133 from lioncash/emplace-back
bunnei
2015-09-10
renderer_opengl: Remove unimplemented function declaration
Lioncash
2015-09-10
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
Lioncash
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
2015-09-03
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
[next]