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| author | Pierre de La Morinerie <kemenaran@gmail.com> | 2015-11-25 11:56:11 +0100 |
|---|---|---|
| committer | Pierre de La Morinerie <kemenaran@gmail.com> | 2015-11-25 11:56:11 +0100 |
| commit | 0735630744f5bcc93d8310d592dab91b94d26652 (patch) | |
| tree | 035af9b541e6de8437a76fa18842aa26f30d4001 /src/video_core/renderer_opengl/gl_rasterizer.h | |
| parent | c642dc459bf1ea5b98ee21213ec841b415e90cb1 (diff) | |
Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location).
This fix the shader compilation on Intel HD 4000 (#1222).
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 071051dbc..5ba898189 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -138,13 +138,6 @@ public: struct PicaShader { /// OpenGL shader resource OGLShader shader; - - /// Fragment shader uniforms - enum Uniform : GLuint { - Texture0 = 0, - Texture1 = 1, - Texture2 = 2, - }; }; private: |
