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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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Author
2021-10-31
gl_rasterizer: Remove unused includes
Morph
2021-08-05
texture_cache: Address ameerj's review
yzct12345
2021-07-22
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
gl_rasterizer: Add texture fetch barrier for fragments
ameerj
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
gl_rasterizer: Flush L2 caches before glFlush on GLASM
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: remove reference fencing.
Fernando Sahmkow
2021-07-09
Fence Manager: Force ordering on WFI.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
2021-05-05
hle: kernel: Rename Process to KProcess.
bunnei
2021-04-14
common: Move settings to common from core.
bunnei
2021-02-24
Implement glDepthRangeIndexeddNV
Kelebek1
2021-02-13
Merge pull request #5916 from ameerj/maxwell-gl-unused
LC
2021-02-13
video_core: Fix clang build issues
ReinUsesLisp
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-12
maxwell_to_gl: Remove unused code
ameerj
2021-02-09
gl_rasterizer: Remove unused variables
Lioncash
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-11-22
Merge pull request #4954 from lioncash/compare
Morph
2020-11-20
gl_rasterizer: Remove warning of untested alpha test
ReinUsesLisp
2020-11-20
gl_rasterizer: Make floating-point literal a float
Lioncash
2020-10-20
gl_arb_decompiler: Implement robust buffer operations
ReinUsesLisp
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-08-16
move thread 1/4 count computation into allocate workers method
ameerj
2020-07-28
renderer_opengl: Use 1/4 of all threads for async shader compilation
Morph
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-17
Drop max workers from 8->2 for testing
David Marcec
2020-07-17
async shaders
David Marcec
2020-06-29
maxwell_to_gl: Rename VertexType() to VertexFormat()
Morph
2020-06-24
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
ReinUsesLisp
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
2020-06-14
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
bunnei
2020-06-13
Merge pull request #4049 from ReinUsesLisp/separate-samplers
bunnei
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