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path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
AgeCommit message (Expand)Author
2022-04-04OpenGL: fix croppingLiam
2022-03-28gl_rasterizer: Avoid scenario locking already owned mutexameerj
2022-03-26Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ...bunnei
2022-03-25Texture Cache: Add Cached CPU system.Fernando Sahmkow
2022-03-19video_core: Reduce unused includesameerj
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...FernandoS27
2021-11-16OpenGL: Fix viewport/Scissor scaling on downscaling.FernandoS27
2021-11-16gl_rasterizer: Fix ScissorTest and Clear when scalingameerj
2021-11-16video_core: Misc resolution scaling related refactoringameerj
2021-11-16gl_rasterizer: Properly scale viewports and scissorsReinUsesLisp
2021-11-16gl_rasterizer: Fix rescale dirty state checkingameerj
2021-11-16renderer_gl: Resolution scaling fixesameerj
2021-10-31gl_rasterizer: Remove unused includesMorph
2021-08-05texture_cache: Address ameerj's reviewyzct12345
2021-07-22vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22gl_shader_cache: Implement async shadersameerj
2021-07-22gl_rasterizer: Add texture fetch barrier for fragmentsameerj
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22gl_shader_cache: Add disk shader cacheReinUsesLisp
2021-07-22gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp
2021-07-22glasm: Set transform feedback stateReinUsesLisp
2021-07-22gl_rasterizer: Flush L2 caches before glFlush on GLASMReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22shader: Accelerate pipeline transitions and use dirty flags for shadersReinUsesLisp
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-07-13DMAEngine: Accelerate BufferClearFernando Sahmkow
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow
2021-07-09Fence Manager: remove reference fencing.Fernando Sahmkow
2021-07-09Fence Manager: Force ordering on WFI.Fernando Sahmkow
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp
2021-06-01buffer_cache: Simplify uniform disabling logicameerj
2021-05-05hle: kernel: Rename Process to KProcess.bunnei
2021-04-14common: Move settings to common from core.bunnei
2021-02-24Implement glDepthRangeIndexeddNVKelebek1
2021-02-13Merge pull request #5916 from ameerj/maxwell-gl-unusedLC
2021-02-13video_core: Fix clang build issuesReinUsesLisp
2021-02-13renderer_opengl: Remove interopReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2021-02-12maxwell_to_gl: Remove unused codeameerj
2021-02-09gl_rasterizer: Remove unused variablesLioncash
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
2020-11-22Merge pull request #4954 from lioncash/compareMorph