aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2022-03-26 12:38:30 -0700
committerGitHub <noreply@github.com>2022-03-26 12:38:30 -0700
commitaf04f8b8e958a79471d58bc21745f0e8b9b2ea75 (patch)
tree65e18a33eda02f6a18cb32b5f492aa72fca0ed2a /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent664d8c87327770b03cdb62678a7e3bb22c8ca26f (diff)
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 7e06d0069..4d632d211 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -352,7 +352,7 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
shader_cache.OnCPUWrite(addr, size);
{
std::scoped_lock lock{texture_cache.mutex};
- texture_cache.CachedWriteMemory(addr, size);
+ texture_cache.WriteMemory(addr, size);
}
{
std::scoped_lock lock{buffer_cache.mutex};
@@ -364,10 +364,6 @@ void RasterizerOpenGL::SyncGuestHost() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
shader_cache.SyncGuestHost();
{
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.FlushCachedWrites();
- }
- {
std::scoped_lock lock{buffer_cache.mutex};
buffer_cache.FlushCachedWrites();
}