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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_device.cpp
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2020-06-25
gl_device: Fix IsASTCSupported
David Marcec
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-20
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-18
Merge pull request #4092 from Morph1984/image-bindings
Rodrigo Locatti
2020-06-16
gl_device: Reserve at least 4 image bindings for fragment stage
Morph
2020-06-11
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
2020-06-08
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
bunnei
2020-06-06
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
ReinUsesLisp
2020-06-03
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
2020-06-02
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
bunnei
2020-05-31
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
ReinUsesLisp
2020-05-31
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-04-15
gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
2020-03-14
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
2019-12-11
gl_device: Enable compute shaders for Intel Mesa drivers
ReinUsesLisp
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
2019-11-22
gl_device: Reserve base bindings on limited devices
ReinUsesLisp
2019-11-22
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-04
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
2019-07-15
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-07
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-06
gl_device: Query SSBO alignment
ReinUsesLisp
2019-06-11
gl_device: Fix TestVariableAoffi test
ReinUsesLisp
2019-06-05
Merge pull request #2512 from ReinUsesLisp/comp-indexing
bunnei
2019-05-27
gl_device: Add commentary to AOFFI unit test source code
ReinUsesLisp
2019-05-24
gl_device: Add test to detect broken component indexing
ReinUsesLisp
2019-05-02
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-10
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp