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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-07-15 16:28:07 -0400
committerGitHub <noreply@github.com>2019-07-15 16:28:07 -0400
commit1bdb59fc6e52ac9d2c2432511fe7524994cc4f55 (patch)
treebcef764c59b000dba9eb040281799bf0152cb363 /src/video_core/renderer_opengl/gl_device.cpp
parentb77a1ed67a56bea82a20d6c8e581073a709a2c90 (diff)
parent0eb0c24269677cda2ba8c5be216a3c87520f2e70 (diff)
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 6238ddaaa..85424a4c9 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -27,6 +27,7 @@ Device::Device() {
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
+ has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = TestComponentIndexingBug();
}
@@ -35,6 +36,7 @@ Device::Device(std::nullptr_t) {
uniform_buffer_alignment = 0;
max_vertex_attributes = 16;
max_varyings = 15;
+ has_vertex_viewport_layer = true;
has_variable_aoffi = true;
has_component_indexing_bug = false;
}