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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-15 16:28:07 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-07-15 16:28:07 -0400 |
| commit | 1bdb59fc6e52ac9d2c2432511fe7524994cc4f55 (patch) | |
| tree | bcef764c59b000dba9eb040281799bf0152cb363 /src/video_core/renderer_opengl/gl_device.cpp | |
| parent | b77a1ed67a56bea82a20d6c8e581073a709a2c90 (diff) | |
| parent | 0eb0c24269677cda2ba8c5be216a3c87520f2e70 (diff) | |
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 6238ddaaa..85424a4c9 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -27,6 +27,7 @@ Device::Device() { shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); + has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = TestComponentIndexingBug(); } @@ -35,6 +36,7 @@ Device::Device(std::nullptr_t) { uniform_buffer_alignment = 0; max_vertex_attributes = 16; max_varyings = 15; + has_vertex_viewport_layer = true; has_variable_aoffi = true; has_component_indexing_bug = false; } |
