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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-07 20:36:42 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-07 20:42:55 -0300 |
| commit | c9d886c84e4102f7b9c464c704eecb61d37b3df4 (patch) | |
| tree | c26dadd5ead8fb3d9b8241cc8b9d6f97dd9d98f4 /src/video_core/renderer_opengl/gl_device.cpp | |
| parent | 8070cb3f6b33a71812c567ba144045a54bf1ba54 (diff) | |
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index a48e14d2e..4b1f22f7a 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -26,6 +26,7 @@ Device::Device() { uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); + has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = TestComponentIndexingBug(); } @@ -34,6 +35,7 @@ Device::Device(std::nullptr_t) { uniform_buffer_alignment = 0; max_vertex_attributes = 16; max_varyings = 15; + has_vertex_viewport_layer = true; has_variable_aoffi = true; has_component_indexing_bug = false; } |
