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path: root/src/video_core/host_shaders
AgeCommit message (Expand)Author
2023-08-06flatteningAmeer J
2023-08-06weights refactorAmeer J
2023-08-06params.max_weightAmeer J
2023-08-06skip bitsAmeer J
2023-08-06restrictAmeer J
2023-06-25OpenGL: Add Local Memory warmup shaderameerj
2023-03-12general: fix spelling mistakesLiam
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-01-28video_core: Implement vulkan clear specified channelFengChen
2023-01-26video_core/opengl: Add FSR upscaling filter to the OpenGL rendererWollnashorn
2023-01-19Merge pull request #9556 from vonchenplus/draw_textureliamwhite
2023-01-16Address feedbackFeng Chen
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2023-01-05video_core: Implement maxwell3d draw texture methodFeng Chen
2023-01-04vulkan: implement 'turbo mode' clock boosterLiam
2022-12-26video_core: Implement vulkan QuadStrip topologyFengChen
2022-12-08video_core: Integrate SMAALiam
2022-09-15video_core: Modify astc texture decode error fill valueFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-04-06OpenGL: fix S8D24 to ABGR8 conversionsLiam
2022-03-16Address review commentsLiam
2022-03-15Vulkan: convert S8D24 <-> ABGR8Liam
2022-01-16astc_decoder: Combine FastReplicate functions to work around new NV driver bugameerj
2021-11-22Texture Cache: Correct conversion shaders.Fernando Sahmkow
2021-11-22TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow
2021-11-21HostShaders: Fix D24S8 convertion shaders.Fernando Sahmkow
2021-11-20TextureCache: Assure full conversions on depth/stencil write shaders.Fernando Sahmkow
2021-11-20TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow
2021-11-19Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow
2021-11-16HostShader: fix Gaussian filter.FernandoS27
2021-11-16host_shaders: Misc copyright/style changesameerj
2021-11-16Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror
2021-11-16HostShader: Fix gaussian and add attribution.Fernando Sahmkow
2021-11-16Vulkan: Implement FXAAFernandoS27
2021-11-16OpenGL: Implement FXAAMarshall Mohror
2021-11-16VideoCore: Add gaussian filtering.FernandoS27
2021-11-16Update scaleforce to use FP16Marshall Mohror
2021-11-16vulkan: Implement FidelityFX Super ResolutionMarshall Mohror
2021-11-16Renderers: Unify post processing filter shadersameerj
2021-11-16Renderer: Implement Bicubic and ScaleForce filters.Fernando Sahmkow
2021-09-16host_shaders: Remove opengl_copy_bgra.compameerj
2021-08-01astc_decoder: Reduce workgroup sizeameerj
2021-08-01astc_decoder: Compute offset swizzles in-shaderameerj
2021-07-31astc_decoder: Make use of uvec4 for payload dataameerj
2021-07-31astc_decoder: Simplify Select2DPartitionameerj
2021-07-31astc_decoder: Optimize the use EncodingDataameerj