diff options
| author | Andrea Pappacoda <andrea@pappacoda.it> | 2022-05-15 02:06:02 +0200 |
|---|---|---|
| committer | Andrea Pappacoda <andrea@pappacoda.it> | 2022-07-27 12:53:49 +0200 |
| commit | cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59 (patch) | |
| tree | 7408bc4f2cfae74247b567fd852700c2c69b006d /src/video_core/host_shaders | |
| parent | 7c63f926ab590d0e3ddf54a1a4fc72238af6ac24 (diff) | |
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
Diffstat (limited to 'src/video_core/host_shaders')
5 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 190fc6aea..2149ab93e 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -1,3 +1,6 @@ +# SPDX-FileCopyrightText: 2018 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr) set(GLSL_INCLUDES diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake index 1b4bc6103..9f7525535 100644 --- a/src/video_core/host_shaders/StringShaderHeader.cmake +++ b/src/video_core/host_shaders/StringShaderHeader.cmake @@ -1,3 +1,6 @@ +# SPDX-FileCopyrightText: 2020 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + set(SOURCE_FILE ${CMAKE_ARGV3}) set(HEADER_FILE ${CMAKE_ARGV4}) set(INPUT_FILE ${CMAKE_ARGV5}) diff --git a/src/video_core/host_shaders/source_shader.h.in b/src/video_core/host_shaders/source_shader.h.in index 929dec39b..f189ee06b 100644 --- a/src/video_core/host_shaders/source_shader.h.in +++ b/src/video_core/host_shaders/source_shader.h.in @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: 2020 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #pragma once #include <string_view> diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag index 924c03060..3dc9c0df5 100644 --- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag +++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #version 460 #extension GL_GOOGLE_include_directive : enable diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag index a594b83ca..77ed07552 100644 --- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag +++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #version 460 #extension GL_GOOGLE_include_directive : enable |
