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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader_bytecode.h
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2020-02-14
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
bunnei
2020-02-07
Merge pull request #3369 from ReinUsesLisp/shf
bunnei
2020-02-05
shader/decode: Fix constant buffer offsets
ReinUsesLisp
2020-02-04
Merge pull request #3357 from ReinUsesLisp/bfi-rc
bunnei
2020-02-04
Merge pull request #3356 from ReinUsesLisp/fcmp
bunnei
2020-02-01
shader/shift: Implement SHF_LEFT_{IMM,R}
ReinUsesLisp
2020-01-27
shader/bfi: Implement register-constant buffer variant
ReinUsesLisp
2020-01-27
shader/arithmetic: Implement FCMP
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2019-12-31
Merge pull request #3239 from ReinUsesLisp/p2r
bunnei
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-20
shader/r2p: Refactor P2R to support P2R
ReinUsesLisp
2019-12-17
shader_bytecode: Fix TLD4S encoding
ReinUsesLisp
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-11
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-06
shader_bytecode: Remove corrupted character
ReinUsesLisp
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
Shader_Bytecode: Add encodings for FLO, SHF and TXD
Fernando Sahmkow
2019-11-14
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
Fernando Sahmkow
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-24
shader_bytecode: Make Matcher constexpr capable
Lioncash
2019-09-23
Merge pull request #2869 from ReinUsesLisp/suld
bunnei
2019-09-21
Merge pull request #2878 from FernandoS27/icmp
Rodrigo Locatti
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
shader_bytecode: Add SULD encoding
ReinUsesLisp
2019-09-21
Shader_IR: ICMP corrections and fixes
Fernando Sahmkow
2019-09-19
Shader_IR: Implement ICMP.
Fernando Sahmkow
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
2019-09-10
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
2019-09-04
shader/shift: Implement SHR wrapped and clamped variants
ReinUsesLisp
2019-09-03
Merge pull request #2812 from ReinUsesLisp/f2i-selector
bunnei
2019-09-03
Merge pull request #2811 from ReinUsesLisp/fsetp-fix
bunnei
2019-08-28
shader_ir/conversion: Split int and float selector and implement F2F H1
ReinUsesLisp
2019-08-27
shader_ir/conversion: Implement F2I F16 Ra.H1
ReinUsesLisp
2019-08-27
float_set_predicate: Add missing negation bit for the second operand
ReinUsesLisp
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
Merge pull request #2753 from FernandoS27/float-convert
bunnei
2019-08-04
shader_ir: Implement NOP
ReinUsesLisp
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
2019-07-19
shader/half_set_predicate: Implement missing HSETP2 variants
ReinUsesLisp
2019-07-15
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-14
Merge pull request #2692 from ReinUsesLisp/tlds-f16
Fernando Sahmkow
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
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