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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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maxwell_3d.cpp
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2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
GPU: Fix rebase errors.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-16
maxwell_3d: Initialize format attributes constant as one
ReinUsesLisp
2020-03-22
apply replay logic to all writes. remove replay from MacroInterpreter::Send (...
namkazy
2020-03-22
maxwell_3d: init shadow_state
namkazy
2020-03-22
maxwell_3d: this seem more correct.
namkazy
2020-03-22
maxwell_3d: update comments for shadow ram usage
namkazy
2020-03-22
maxwell_3d: track shadow ram ctrl and hw reg value
Nguyen Dac Nam
2020-03-09
const_buffer_engine_interface: Store component types
ReinUsesLisp
2020-02-28
maxwell_3d: Flatten cull and front face registers
ReinUsesLisp
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-19
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
bunnei
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
2020-02-14
gl_query_cache: Optimize query cache
ReinUsesLisp
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-02-13
GPU: Address Feedback.
Fernando Sahmkow
2020-02-10
GPU: Implement GPU Clock correctly.
Fernando Sahmkow
2020-02-10
Maxwell3D: Correct query reporting.
Fernando Sahmkow
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-18
vk_graphics_pipeline: Set front facing properly
ReinUsesLisp
2020-01-02
yuzu: Remove Maxwell debugger
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
2019-10-28
video_core/textures: Remove unused index entry in FullTextureInfo
ReinUsesLisp
2019-10-28
maxwell_3d: Remove unused method GetStageTextures
ReinUsesLisp
2019-10-27
maxwell_3d: Silence implicit conversion warnings
ReinUsesLisp
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instruct...
Fernando Sahmkow
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow
2019-10-20
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
ReinUsesLisp
2019-10-15
maxwell_3d: Silence truncation warnings
Lioncash
2019-10-05
maxwell_3d: Add dirty flags for depth bounds values
ReinUsesLisp
2019-09-22
Merge pull request #2870 from FernandoS27/multi-draw
David
2019-09-22
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
2019-09-21
Mark DrawArrays as LOG_TRACE
David Marcec
2019-09-19
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
2019-09-19
VideoCore: Corrections to the MME Inliner and removal of hacky instance manag...
Fernando Sahmkow
2019-09-19
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
2019-09-15
Merge pull request #2851 from ReinUsesLisp/srgb
Fernando Sahmkow
2019-09-15
Merge pull request #2824 from ReinUsesLisp/mme
Fernando Sahmkow
2019-09-14
maxwell_3d: Update firmware 4 call stub commentary
Rodrigo Locatti
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