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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-02-18 13:24:38 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-04-22 11:36:14 -0400
commit4adfc9bb0870296b372dc96296436538d6aa6c32 (patch)
treedf7dac8d36ec4a4a9c89ed6512eeb4372af4289c /src/video_core/engines/maxwell_3d.cpp
parenta081a7c8558500249f4871f3a1b8c9046cb1b6f1 (diff)
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index cff90bc1d..a7e951433 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -410,7 +410,6 @@ void Maxwell3D::ProcessQueryGet() {
StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
}
break;
- }
case Regs::QueryOperation::Acquire:
// TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
// matches the current payload.