diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 19:26:52 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 19:28:23 -0300 |
| commit | da0aa4da6bc853c7afcc735a1cb68917feeefd42 (patch) | |
| tree | 62a52db6d684ed7acbbb065c33193a0b382ddacb /src/video_core/engines/maxwell_3d.cpp | |
| parent | 8825b88a4589c249e9faa53f3ec90e582fa64198 (diff) | |
gl_rasterizer: Implement RASTERIZE_ENABLE
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 15a7a9d6a..e1cb8b0b0 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() { color_mask.A.Assign(1); } - // Commercial games seem to assume this value is enabled and nouveau sets this value manually. + // NVN games expect these values to be enabled at boot + regs.rasterize_enable = 1; regs.rt_separate_frag_data = 1; - - // Some games (like Super Mario Odyssey) assume that SRGB is enabled. regs.framebuffer_srgb = 1; + mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; |
