index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
CMakeLists.txt
Age
Commit message (
Expand
)
Author
2020-03-13
shader/transform_feedback: Add host API friendly TFB builder
ReinUsesLisp
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-02-28
dirty_flags: Deduplicate code between OpenGL and Vulkan
ReinUsesLisp
2020-02-28
vk_state_tracker: Initial implementation
ReinUsesLisp
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-14
vk_query_cache: Implement generic query cache on Vulkan
ReinUsesLisp
2020-02-14
query_cache: Abstract OpenGL implementation
ReinUsesLisp
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-02-03
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
bunnei
2020-01-29
yuzu: Implement Vulkan frontend
ReinUsesLisp
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-19
vk_blit_screen: Initial implementation
ReinUsesLisp
2020-01-16
vk_rasterizer: Implement Vulkan's rasterizer
ReinUsesLisp
2020-01-16
renderer_vulkan: Add header as placeholder
ReinUsesLisp
2020-01-13
vk_texture_cache: Implement generic texture cache on Vulkan
ReinUsesLisp
2020-01-08
vk_compute_pass: Add compute passes to emulate missing Vulkan features
ReinUsesLisp
2020-01-08
vk_shader_util: Add helper to build SPIR-V shaders
ReinUsesLisp
2020-01-06
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
2020-01-06
vk_compute_pipeline: Initial implementation
ReinUsesLisp
2020-01-06
vk_pipeline_cache: Add file and define descriptor update template filler
ReinUsesLisp
2020-01-06
vk_rasterizer: Add placeholder
ReinUsesLisp
2020-01-06
vk_renderpass_cache: Initial implementation
ReinUsesLisp
2020-01-06
vk_update_descriptor: Initial implementation
ReinUsesLisp
2020-01-05
Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
Fernando Sahmkow
2020-01-02
yuzu: Remove Maxwell debugger
ReinUsesLisp
2020-01-01
vk_descriptor_pool: Initial implementation
ReinUsesLisp
2019-12-30
Merge pull request #3248 from ReinUsesLisp/vk-image
Fernando Sahmkow
2019-12-25
vk_staging_buffer_pool: Add a staging pool for temporary operations
ReinUsesLisp
2019-12-25
vk_image: Add an image object abstraction
ReinUsesLisp
2019-12-22
fixed_pipeline_state: Define structure and loaders
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-11
video_core: Enable sign conversion warnings
Rodrigo Locatti
2019-11-08
video_core: Treat implicit conversions as errors
ReinUsesLisp
2019-10-27
rasterizer_accelerated: Add intermediary for GPU rasterizers
ReinUsesLisp
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow
2019-10-04
Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
2019-10-04
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
2019-10-04
shader_ir: Initial Decompile Setup
Fernando Sahmkow
2019-08-29
Merge pull request #2783 from FernandoS27/new-buffer-cache
bunnei
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
Video_Core: Implement a new Buffer Cache
Fernando Sahmkow
2019-07-14
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
bunnei
2019-07-09
shader_ir: Implement a new shader scanner
Fernando Sahmkow
2019-07-06
buffer_cache: Implement a generic buffer cache
ReinUsesLisp
2019-07-06
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
ReinUsesLisp
2019-06-20
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
[next]