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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-06 21:29:13 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-06 22:02:26 -0300 |
| commit | 2effdeb9243b5ca80a696b9bc003fb0179e0b6bd (patch) | |
| tree | 5a082ab5ed4b37d6eb9a4ad05f47d7fa7370ff17 /src/video_core/CMakeLists.txt | |
| parent | dc96a59fa08c3e1f501964847f87d37f3d6dd035 (diff) | |
vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.
It takes advantage of the few dynamic states Vulkan offers.
Diffstat (limited to 'src/video_core/CMakeLists.txt')
| -rw-r--r-- | src/video_core/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 61ac0f23a..caf03c2ae 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -161,6 +161,8 @@ if (ENABLE_VULKAN) renderer_vulkan/vk_descriptor_pool.h renderer_vulkan/vk_device.cpp renderer_vulkan/vk_device.h + renderer_vulkan/vk_graphics_pipeline.cpp + renderer_vulkan/vk_graphics_pipeline.h renderer_vulkan/vk_image.cpp renderer_vulkan/vk_image.h renderer_vulkan/vk_memory_manager.cpp |
