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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_recompiler
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spirv
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emit_spirv_context_get_set.cpp
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Author
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-22
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2022-03-17
Address review comments
Liam
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
Address review comments
Liam
2022-03-14
shader: add support for const buffer indirect addressing
Liam
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-12-18
Remove spirv handle legacy related code
vonchenplus
2021-12-05
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-04
Simply legacy attribute implement
Feng Chen
2021-10-31
Support gl_FogFragCoord attribute
vonchenplus
2021-10-26
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
Support gl_BackColor attribute
vonchenplus
2021-09-15
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
Fernando Sahmkow
2021-09-08
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
bunnei
2021-09-08
Detail adjustment
Feng Chen
2021-09-07
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2021-09-06
Implement intput and output fixed fnc textures
Feng Chen
2021-09-03
Rename parameters
Feng Chen
2021-09-01
Add colorfront and txtcoord support
Feng Chen
2021-08-26
emit_spirv_context_get_set: Fix Get FrontFace return value
ameerj
2021-08-19
SPIR-V: Merge two ifs in EmitGetAttribute
Valeri
2021-07-22
shader: Fix disabled attribute default values
ameerj
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-22
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Bitcast non-F32 output attributes to their type before store
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
spirv: Bitcast non-F32 attributes to F32
ReinUsesLisp
2021-07-22
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
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