index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
emit_spirv_context_get_set.cpp
Age
Commit message (
Expand
)
Author
2023-12-18
shader_recompiler: ignore clip distances beyond driver support level
Liam
2023-11-19
renderer_vulkan: ignore viewport stores on non-supporting drivers
Liam
2023-10-19
Manually robust on Maxwell and earlier
Kelebek1
2023-06-03
Implement scaled vertex buffer format emulation
Billy Laws
2023-05-11
Fix Tears of the Kingdom flickering clouds and depths.
Kelebek1
2023-04-30
Define SampleMask as an array
Kelebek1
2023-01-05
Run clang-format
Billy Laws
2023-01-05
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-12-13
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-11-18
Merge pull request #9253 from vonchenplus/attr_layer
liamwhite
2022-11-17
shader: Implement miss attribute layer
FengChen
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-22
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2022-03-17
Address review comments
Liam
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
Address review comments
Liam
2022-03-14
shader: add support for const buffer indirect addressing
Liam
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-12-18
Remove spirv handle legacy related code
vonchenplus
2021-12-05
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-04
Simply legacy attribute implement
Feng Chen
2021-10-31
Support gl_FogFragCoord attribute
vonchenplus
2021-10-26
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
Support gl_BackColor attribute
vonchenplus
2021-09-15
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
Fernando Sahmkow
2021-09-08
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
bunnei
2021-09-08
Detail adjustment
Feng Chen
2021-09-07
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2021-09-06
Implement intput and output fixed fnc textures
Feng Chen
2021-09-03
Rename parameters
Feng Chen
2021-09-01
Add colorfront and txtcoord support
Feng Chen
2021-08-26
emit_spirv_context_get_set: Fix Get FrontFace return value
ameerj
2021-08-19
SPIR-V: Merge two ifs in EmitGetAttribute
Valeri
2021-07-22
shader: Fix disabled attribute default values
ameerj
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
[next]